shaders | {arcdetail.png={fragment_shader=thecollector_adck_ss.fs;textures=(thecollector_adck_arcdetail.png,thecollector_adck_arcdetail_e.png,thecollector_adck_arcdetail_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=thecollector_adck_ss.vs;};bottom_metal.png={fragment_shader=thecollector_adck_ss.fs;textures=(thecollector_adck_bottom_metal.png,thecollector_adck_bottom_metal_e.png,thecollector_adck_bottom_metal_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=thecollector_adck_ss.vs;};} |