| ai_type | oolite-pirateAI.js | 
                | auto_ai | yes | 
                | auto_weapons | yes | 
                | cargo_type | CARGO_NOT_CARGO | 
                | density | 2 | 
                | energy_recharge_rate | 4.25 | 
                | exhaust | (0.0 0.0, -10.0 4.5 3 10) | 
                | forward_weapon_type | WEAPON_PULSE_LASER | 
                | fuel | 50 | 
                | has_ecm | 1.0 | 
                | has_escape_pod | yes | 
                | has_fuel_injection | 0.75 | 
                | has_scoop | yes | 
                | like_ship | asp | 
                | likely_cargo | 10 | 
                | materials | {wolf-r2d_auv.png={diffuse_map=wolf-r2d_auv.png;specular_map={name=wolf-r2d_auv.png;extract_channel=a;};emission_map={name=wolf-r2d_glows.png;extract_channel=g;};normal_map={name=wolf-r2d_normal.png;};shininess=5;specular_color=(1.0,0.5,0.2);emission_modulate_color=(1.0,0.0,0.0);};} | 
                | max_cargo | 20 | 
                | max_energy | 320.0 | 
                | max_flight_pitch | 1.4 | 
                | max_flight_roll | 2.4 | 
                | max_flight_speed | 400.0 | 
                | missiles | 2 | 
                | model | wolf-r2d.dat | 
                | name | Wolf Mark I | 
                | roles | assassin-heavy(0.25) hunter-medium(0.25) hunter-heavy(0.125) pirate(0.2) pirate-medium-fighter(0.2) pirate-heavy-fighter(0.125) pirate-interceptor(0.25) pirate-aegis-raider(0.2) | 
                | shaders | {wolf-r2d_auv.png={vertex_shader=oolite-tangent-space-vertex.vertex;fragment_shader=Sb-faveswolf.fragment;textures=(wolf-r2d_auv.png,wolf-r2d_normal.png,wolf-r2d_glows.png);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uEffectsMap={type=texture;value=2;};uTime=universalTime;nearly_dead=throwingSparks;isHostile=hasHostileTarget;hull_heat_level=hullHeatLevel;laser_heat_level=laserHeatLevel;engine_power=speedFactor;PaintColor1={type=randomUnitVector;scale=0.6;};};};} | 
                | thrust | 40 | 
                | weapon_facings | 1 |