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Ship Pitviper Mark II

Identifierrandom_hits_patrol_pitviper
NamePitviper Mark II
ExpansionRandom Hits

More on http://wiki.alioth.net/index.php/Pitviper%20Mark%20II

Features

aft_eject_position0.0 -10.0 -40.0
aft_weapon_typeWEAPON_MILITARY_LASER
ai_typerandomhitspatrolAI.plist
bounty0
cargo_typeCARGO_NOT_CARGO
density4.0
energy_recharge_rate4.5
exhaust(0.0 23.5 -41.0 3.0 3.0 3.0,21.0 -13.0 -41.0 3.0 3.0 3.0,-21.0 -13.0 -41.0 3.0 3.0 3.0,0.0 23.5 -41.0 6.0 6.0 6.0,21.0 -13.0 -41.0 6.0 6.0 6.0,-21.0 -13.0 -41.0 6.0 6.0 6.0,0.0 23.5 -41.0 9.0 9.0 9.0,21.0 -13.0 -41.0 9.0 9.0 9.0,-21.0 -13.0 -41.0 9.0 9.0 9.0)
forward_weapon_typeWEAPON_MILITARY_LASER
fuel15
has_ecm0.99
has_escape_pod0
has_fuel_injection0.75
has_scoop1
has_shield_booster0.90
has_shield_enhancer0.70
heat_insulation1.5
laser_colorCyanColor
likely_cargo7
materials{cb68_pitviper2.png={diffuse_map=rh_cb68_pitviper2.png;emission_map=rh_cb68_pitviper2_em_map.png;shininess=5;specular_color=(0.3,0.3,0.3,0.5);};}
max_cargo12
max_energy512
max_flight_pitch1.2
max_flight_roll2.4
max_flight_speed375
missile_load_time8
missiles6
modelrh_cb68_pitviper2.dat
namePitviper Mark II
pilotoolite-hunter
rolesrandom_hits_patrol
scoop_position0.0 -20.0 -5.0
scriptoolite-random-hits-hunter.js
script_info{bounty=100;hateScore=3;level=3;}
smoothno
subentities({type=flasher;color=greenColor;frequency=1.0;size=5.0;initially_on=yes;phase=0.5;position=(28.0,-22.5,7.0);},{type=flasher;color=greenColor;frequency=0.0;size=2.5;initially_on=yes;phase=0.0;position=(28.0,-22.5,7.0);},{type=flasher;color=redColor;frequency=1.0;size=5.0;initially_on=yes;phase=0.0;position=(-28.0,-22.5,7.0);},{type=flasher;color=redColor;frequency=0;size=2.5;initially_on=yes;phase=0.0;position=(-28.0,-22.5,7.0);},{type=flasher;color=yellowColor;frequency=0.25;size=5.0;initially_on=yes;phase=0.0;position=(0.0,25.5,7.0);},{type=flasher;color=yellowColor;frequency=0;size=2.5;initially_on=yes;phase=0.0;position=(0.0,25.5,7.0);},)
thrust50
unpiloted0
weapon_energy33
weapon_facings3
weapon_position_aft0.0 -6.5 1.0
weapon_position_forward0.0 -6.5 3.0