aft_eject_position | 0.0 -10.0 -40.0 |
aft_weapon_type | WEAPON_MILITARY_LASER |
ai_type | randomhitspatrolAI.plist |
bounty | 0 |
cargo_type | CARGO_NOT_CARGO |
density | 4.0 |
energy_recharge_rate | 4.5 |
exhaust | (0.0 23.5 -41.0 3.0 3.0 3.0,21.0 -13.0 -41.0 3.0 3.0 3.0,-21.0 -13.0 -41.0 3.0 3.0 3.0,0.0 23.5 -41.0 6.0 6.0 6.0,21.0 -13.0 -41.0 6.0 6.0 6.0,-21.0 -13.0 -41.0 6.0 6.0 6.0,0.0 23.5 -41.0 9.0 9.0 9.0,21.0 -13.0 -41.0 9.0 9.0 9.0,-21.0 -13.0 -41.0 9.0 9.0 9.0) |
forward_weapon_type | WEAPON_MILITARY_LASER |
fuel | 15 |
has_ecm | 0.99 |
has_escape_pod | 0 |
has_fuel_injection | 0.75 |
has_scoop | 1 |
has_shield_booster | 0.90 |
has_shield_enhancer | 0.70 |
heat_insulation | 1.5 |
laser_color | CyanColor |
likely_cargo | 7 |
materials | {cb68_pitviper2.png={diffuse_map=rh_cb68_pitviper2.png;emission_map=rh_cb68_pitviper2_em_map.png;shininess=5;specular_color=(0.3,0.3,0.3,0.5);};} |
max_cargo | 12 |
max_energy | 512 |
max_flight_pitch | 1.2 |
max_flight_roll | 2.4 |
max_flight_speed | 375 |
missile_load_time | 8 |
missiles | 6 |
model | rh_cb68_pitviper2.dat |
name | Pitviper Mark II |
pilot | oolite-hunter |
roles | random_hits_patrol |
scoop_position | 0.0 -20.0 -5.0 |
script | oolite-random-hits-hunter.js |
script_info | {bounty=100;hateScore=3;level=3;} |
smooth | no |
subentities | ({type=flasher;color=greenColor;frequency=1.0;size=5.0;initially_on=yes;phase=0.5;position=(28.0,-22.5,7.0);},{type=flasher;color=greenColor;frequency=0.0;size=2.5;initially_on=yes;phase=0.0;position=(28.0,-22.5,7.0);},{type=flasher;color=redColor;frequency=1.0;size=5.0;initially_on=yes;phase=0.0;position=(-28.0,-22.5,7.0);},{type=flasher;color=redColor;frequency=0;size=2.5;initially_on=yes;phase=0.0;position=(-28.0,-22.5,7.0);},{type=flasher;color=yellowColor;frequency=0.25;size=5.0;initially_on=yes;phase=0.0;position=(0.0,25.5,7.0);},{type=flasher;color=yellowColor;frequency=0;size=2.5;initially_on=yes;phase=0.0;position=(0.0,25.5,7.0);},) |
thrust | 50 |
unpiloted | 0 |
weapon_energy | 33 |
weapon_facings | 3 |
weapon_position_aft | 0.0 -6.5 1.0 |
weapon_position_forward | 0.0 -6.5 3.0 |