| aft_eject_position | 0.0 -8.0 -31.5 | 
                | aft_weapon_type | WEAPON_PULSE_LASER | 
                | ai_type | randomhitspatrolAI.plist | 
                | bounty | 0 | 
                | cargo_type | CARGO_NOT_CARGO | 
                | energy_recharge_rate | 3.5 | 
                | exhaust | (0.0 0.0 -15.0 6.0 1.5 6.0,1.0 0.0 -15.0 2.0 1.0 9.0,-1.0 0.0 -15.0 2.0 1.0 9.0) | 
                | forward_weapon_type | WEAPON_BEAM_LASER | 
                | fuel | 15 | 
                | has_ecm | 0.85 | 
                | has_escape_pod | 0 | 
                | has_fuel_injection | 0.5 | 
                | has_scoop | 1 | 
                | has_shield_booster | 0.65 | 
                | has_shield_enhancer | 0.45 | 
                | likely_cargo | 1 | 
                | materials | {archasp-neolite-default.png={diffuse_map=rh_archasp-neolite-default.png;};} | 
                | max_cargo | 3 | 
                | max_energy | 280 | 
                | max_flight_pitch | 1 | 
                | max_flight_roll | 2 | 
                | max_flight_speed | 360 | 
                | missile_launch_position | 0.0 -7.0 15.0 | 
                | missiles | 1 | 
                | model | rh_neoarchasp.dat | 
                | name | Asp Mark I | 
                | pilot | oolite-hunter | 
                | roles | random_hits_patrol | 
                | scanner_range | 25000 | 
                | script | oolite-random-hits-hunter.js | 
                | script_info | {bounty=75;hateScore=2;level=2;} | 
                | shaders | {archasp-neolite-default.png={fragment_shader=rh_neolite-std.fs;textures=(rh_archasp-neolite-default.png,rh_archasp-neolite-effectsmap.png,rh_archasp-neolite-normalmap.png);uniforms={uColorMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uTime=universalTime;};vertex_shader=rh_neolite-std.vs;};} | 
                | smooth | no | 
                | thrust | 40 | 
                | unpiloted | 0 | 
                | weapon_facings | 3 | 
                | weapon_position_aft | 2.0 -3.0 -17.0 | 
                | weapon_position_forward | 0.0 0.0 15.0 |