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Ship Asp Mark I

Identifierrandom_hits_patrol_aspmk1
NameAsp Mark I
ExpansionRandom Hits

Features

aft_eject_position0.0 -8.0 -31.5
aft_weapon_typeWEAPON_PULSE_LASER
ai_typerandomhitspatrolAI.plist
bounty0
cargo_typeCARGO_NOT_CARGO
energy_recharge_rate3.5
exhaust(0.0 0.0 -15.0 6.0 1.5 6.0,1.0 0.0 -15.0 2.0 1.0 9.0,-1.0 0.0 -15.0 2.0 1.0 9.0)
forward_weapon_typeWEAPON_BEAM_LASER
fuel15
has_ecm0.85
has_escape_pod0
has_fuel_injection0.5
has_scoop1
has_shield_booster0.65
has_shield_enhancer0.45
likely_cargo1
materials{archasp-neolite-default.png={diffuse_map=rh_archasp-neolite-default.png;};}
max_cargo3
max_energy280
max_flight_pitch1
max_flight_roll2
max_flight_speed360
missile_launch_position0.0 -7.0 15.0
missiles1
modelrh_neoarchasp.dat
nameAsp Mark I
pilotoolite-hunter
rolesrandom_hits_patrol
scanner_range25000
scriptoolite-random-hits-hunter.js
script_info{bounty=75;hateScore=2;level=2;}
shaders{archasp-neolite-default.png={fragment_shader=rh_neolite-std.fs;textures=(rh_archasp-neolite-default.png,rh_archasp-neolite-effectsmap.png,rh_archasp-neolite-normalmap.png);uniforms={uColorMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uTime=universalTime;};vertex_shader=rh_neolite-std.vs;};}
smoothno
thrust40
unpiloted0
weapon_facings3
weapon_position_aft2.0 -3.0 -17.0
weapon_position_forward0.0 0.0 15.0