aft_eject_position | 0.0 -17.0 -40.0 |
auto_ai | yes |
auto_weapons | yes |
frangible | 0 |
has_ecm | 0.15 |
has_escape_pod | 0.95 |
has_scoop | 1 |
laser_color | redColor |
like_ship | night_adder_player |
materials | {night_adder_diffuse_spec.png={diffuse_map=night_adder_red_diffuse_spec.png;specular_color=(0.2,0.2,0.2);shininess=5;gloss=0.5;emission_map={name=night_adder_normal_map.png;extract_channel=a;};emission_modulate_color=(0.9926,0.9686,0.7325);};} |
model | night_adder.dat |
name | Night Adder |
roles | trader-courier(0.5) pirate(0.5) pirate-light-fighter(0.35) hunter(0.2) escort(0.15) assassin-light(0.5) ace_ship3 ace_ships |
scoop_position | 0.0 -9.57 7.66 |
shaders | {night_adder_diffuse_spec.png={vertex_shader=night_adder_normal.vertex;fragment_shader=night_adder_npc.fragment;textures=(night_adder_red_diffuse_spec.png,night_adder_normal_map.png,night_adder_effects_map.png,);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uEffectsMap={type=texture;value=2;};uDecalMap={type=texture;value=3;};uTime=universalTime;damage_amount=damage;alertlevel=alertCondition;hull_heat_level=hullHeatLevel;engine_power=speedFactor;PaintColor1={type=randomUnitVector;scale=0.17;};PaintColor2={type=randomUnitVector;scale=0.17;};Decal1_Scale_and_Position={type=vector;value=0.59 0.2 9.6;};Decal1_Rotation={type=float;value=-0.73840;};};};} |
smooth | 0 |
thrust | 32 |