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 Ship Police Asp
 Ship Police Asp| Identifier | hardasp-police | 
| Name | Police Asp | 
| Expansion | HardShips | 
| ai_type | policeInterceptAI.plist | 
| laser_color | blueColor | 
| like_ship | hard-asp | 
| materials | {griff_asp_mk2_diffuse.png={diffuse_map=griff_policeasp_mk2_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;emission_map={name=griff_asp_mk2_effects.png;extract_channel=g;};emission_modulate_color=(0.9926,0.9686,0.7325);};Hull={diffuse_map=griff_policeasp_mk2_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;emission_map={name=oolite_asp_diffuse.png;extract_channel=a;};emission_modulate_color=(0.75,0.80,0.80);};Gun={diffuse_map=oolite_asp_subents.png;specular_color=(0.2,0.2,0.2);shininess=5;};} | 
| name | Police Asp | 
| roles | police(0.1) interceptor(0.1) wingman(0.1) hardpolice | 
| shaders | {griff_asp_mk2_diffuse.png={vertex_shader=griff_normalmap_ships.vertex;fragment_shader=griff_asp_mk2_player.fragment;textures=(griff_policeasp_mk2_diffuse.png,griff_asp_mk2_normal.png,griff_asp_mk2_effects.png,griff_hardplayer_decal.png);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uEffectsMap={type=texture;value=2;};uDecalMap={type=texture;value=3;};uTime=universalTime;damage_amount=damage;alertlevel=alertCondition;hull_heat_level=hullHeatLevel;engine_power=speedFactor;rePaintColor1={type=vector;value=0 0 0;};rePaintColor2={type=vector;value=0 0 0;};Decal1_Scale_and_Position={type=vector;value=0.445 0.235 12.0;};Decal1_Rotation={type=float;value=-1.5;};Decal2_Scale_and_Position={type=vector;value=0.163 0.235 12.0;};Decal2_Rotation={type=float;value=1.5;};};};} |