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Ship Free Trade Zone

Identifierfree-trade-zone
NameFree Trade Zone
ExpansionFree Trade Zones

More on http://wiki.alioth.net/index.php/Free%20Trade%20Zone

Features

ai_typeftzAI.plist
allegiancechaotic
beaconZ
beacon_labelFree Trade Zone
cargo_typeCARGO_NOT_CARGO
condition_scriptftz_conditions.js
energy_recharge_rate5
equipment_price_factor3
equivalent_tech_level1
forward_weapon_typeWEAPON_NONE
frangible0
has_ecmyes
has_escape_podno
has_scoopno
is_carrieryes
market_capacity31
market_monitoredno
market_scriptftz_market.js
materials{ftz_tunnel_diffuse.png={diffuse_map=ftz_tunnel_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;emission_map={name=ftz_tunnel_diffuse.png;extract_channel=a;};emission_modulate_color=(0.6388,0.9704,0.9566);};ftz_rock_diffuse.png={diffuse_map=ftz_rock_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;};ftz_pipes_diffuse.png={diffuse_map=ftz_pipes_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;emission_map={name=ftz_pipes_diffuse.png;extract_channel=a;};emission_modulate_color=(0.6388,0.9704,0.9566);};ftz_tunnel_extras_diffuse.png={diffuse_map=ftz_tunnel_extras_diffuse.png;specular_color=(0.2,0.2,0.2);shininess=5;emission_map={name=ftz_tunnel_extras_diffuse.png;extract_channel=a;};emission_modulate_color=(0.6388,0.9704,0.9566);};}
max_defense_ships6
max_energy1000
max_flight_pitch8
max_flight_roll8
max_flight_speed0
max_police0
missiles0
modelftz.dat
nameFree Trade Zone
requires_docking_clearanceyes
rolesfree_trade_zone
rotatingyes
scan_classCLASS_ROCK
script_info{bgs_tunnel_texture=ftz_wildships_tunnel.png;bgs_tunnel_shape=2.0;}
shaders{ftz_dock_diffuse.png={vertex_shader=ftz_normalmap_ships.vertex;fragment_shader=ftz_dock_and_tunnel.fragment;textures=(ftz_tunnel_diffuse.png,ftz_tunnel_normal.png);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uTime=universalTime;nearly_dead=throwingSparks;isHostile=hasHostileTarget;hull_heat_level=hullHeatLevel;uFogColor=fogUniform;};};ftz_rock_diffuse.png={vertex_shader=ftz_normalmap_ships.vertex;fragment_shader=ftz_rock.fragment;textures=(ftz_rock_diffuse.png,ftz_rock_normal.png);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uTime=universalTime;hull_heat_level=hullHeatLevel;uFogColor=fogUniform;};};ftz_pipes_diffuse.png={vertex_shader=ftz_normalmap_ships.vertex;fragment_shader=ftz_pipes.fragment;textures=(ftz_pipes_diffuse.png,ftz_pipes_normal.png,{name=ftz_dock_normal.png;repeat_t=yes;});uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uEffectsMap={type=texture;value=2;};uTime=universalTime;nearly_dead=throwingSparks;isHostile=hasHostileTarget;hull_heat_level=hullHeatLevel;uFogColor=fogUniform;};};ftz_tunnel_extras_diffuse.png={vertex_shader=ftz_normalmap_ships.vertex;fragment_shader=ftz_tunnel_extras.fragment;textures=(ftz_tunnel_extras_diffuse.png,ftz_tunnel_extras_normal.png);uniforms={uColorMap={type=texture;value=0;};uNormalMap={type=texture;value=1;};uTime=universalTime;nearly_dead=throwingSparks;isHostile=hasHostileTarget;hull_heat_level=hullHeatLevel;uFogColor=fogUniform;};};}
show_damageno
smoothno
station_roll0.06
subentities({subentity_key=ftz_dock;orientation=(1,0,0,0);position=(0,0,-129.6059);is_dock=true;})
thrust100
tunnel_aspect_ratio1
tunnel_corners6
tunnel_start_angle0
weapon_energy0