shaders | {bh01.png={fragment_shader=adck-bh.fs, textures=[bh01.png, bh01_e.png, bh01_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}, bh01nameplate.png={fragment_shader=adck-bh.fs, textures=[bh01nameplate.png, bh01nameplate_e.png, bh01nameplate_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}} |
subentities | [bh00dock 0 -26.470251 -133.154217 -0.15995837 0.98712376 0 0, bh01engine -27 24 -235 1 0 0 0, bh01engine 27 24 -235 1 0 0 0, *FLASHER* 55.0 -12.24 -137.89 120.0 1.0 0.0 8, *FLASHER* -55.0 -12.24 -137.89 120.0 1.0 0.0 8, *FLASHER* 55.0 -40.70 -128.42 120.0 1.0 0.0 8, *FLASHER* -55.0 -40.70 -128.42 120.0 1.0 0.0 8] |