shaders | {adck_b_name.png={fragment_shader=behe3_adck-bhm.fs;textures=(behemoth_3_name_3.png,behemoth_3_name_e.png,behemoth_3_name_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=behe3_adck-bhm.vs;};adck_beh3.png={fragment_shader=behe3_adck-bhm.fs;textures=(behemoth_3.png,behemoth_3_e.png,behemoth_3_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=behe3_adck-bhm.vs;};} |