shaders | {adck_b_name.png={fragment_shader=behe3_adck-bhm.fs;textures=(behe3_adck_b_name080.png,behe3_pag_b_name_e.png,behe3_pag_b_name_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=behe3_adck-bhm.vs;};pag_beh1.png={fragment_shader=behe3_adck-bhm.fs;textures=(behe3_pag_beh1.png,behe3_pag_beh1_e.png,behe3_pag_beh1_n.png);uniforms={SpecularRGB={type=vector;value=1.0 0.7 0.5 1.0;};uColourMap={type=texture;value=0;};uEngineLevel=speedFactor;uFXMap={type=texture;value=1;};uHullHeatLevel=hullHeatLevel;uNormalMap={type=texture;value=2;};uTime=universalTime;};vertex_shader=behe3_adck-bhm.vs;};} |