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Ship Hades Hoopy Hotel: Game Theory

Identifierassassins_rebooted_hades_hotel_imperial
NameHades Hoopy Hotel: Game Theory
ExpansionAssassins Guild Rebooted

Features

ai_typeassassins_rebooted_lawful_stationAI.plist
allegiancegalcop
allows_fast_dockingno
beaconHades Hoopy Hotel: Game Theory
beacon_labelHades Hoopy Hotel: Game Theory
bounty0
cargo_typeCARGO_NOT_CARGO
defense_ship_roleassassins_rebooted_hades_defender
energy_recharge_rate100
equivalent_tech_level13
forward_weapon_typeWEAPON_NONE
frangiblefalse
has_ecmtrue
has_escape_podfalse
has_npc_trafficno
has_patrol_shipsno
has_scoopfalse
has_shipyardno
likely_cargo0
market_definition({type=good;name=liquor_wines;price_multiplier=1.14;price_randomiser=0.07;quantilty_multiplier=0.65;quantity_randomiser=0.14;capacity=96;},{type=good;name=textiles;price_multiplier=1.07;price_randomiser=0.01;quantilty_multiplier=0.35;quantity_randomiser=0.03;capacity=96;},{type=good;name=luxuries;price_multiplier=1.28;price_randomiser=0.08;quantilty_multiplier=0.25;quantity_randomiser=0.17;capacity=64;},{type=good;name=food;price_multiplier=1.73;price_randomiser=0.23;quantilty_multiplier=0.25;quantity_randomiser=0.03;capacity=96;},{type=good;name=gem_stones;price_multiplier=1.17;price_randomiser=0.05;quantilty_multiplier=0.35;capacity=127;},{type=good;name=gold;price_multiplier=1.12;price_randomiser=0.03;quantilty_multiplier=0.15;quantity_randomiser=0.27;capacity=127;},{type=good;name=platinum;price_multiplier=1.08;price_randomiser=0.04;quantilty_multiplier=0.38;quantity_randomiser=0.09;capacity=64;},{type=default;price_multiplier=0.68;price_randomiser=0.25;quantilty_multiplier=0.10;capacity=8;})
market_monitoredyes
materials{globestation_core.png={diffuse_map=globestation_core.png;shininess=25;gloss=0.65;specular_color=(0.1,0.1,0.1,1.0);illumination_map=globestation_core_e.png;normal_map=globestation_core_nm.png;specular_map=globestation_core_sp.png;};}
max_cargo0
max_defense_ships8
max_energy9999999999
max_flight_pitch8
max_flight_roll8
max_flight_speed0.0
max_missiles0
max_police0
missiles0
modelglobestation_core.dat
nameHades Hoopy Hotel: Game Theory
port_radius500
rolesassassins_rebooted_hades_hotel_imperial station(0)
rotatingtrue
scan_classCLASS_STATION
scriptassassins_rebooted_hades_hotel_imperial.js
script_info{bgs_tunnel_shape=2;almanac_object_naming=Off;almanac_mfd_object_type=Hotel;almanac_mfd_object_data_name=Designer;almanac_mfd_object_details=Murgh Shipyards;}
station_roll0.02
subentities({subentity_key=globestation_dock;orientation=(1,0,0,1);position=(0,0,500);is_dock=true;},{subentity_key=globestation_ballxl;orientation=(1,0,0,0);position=(0,0,0);},{type=flasher;size=12;color={hue=60;};frequency=1;phase=-0.5;position=(0,92,475);},{type=flasher;size=12;color={hue=60;};frequency=1;phase=-0.5;position=(0,-92,475);},{type=flasher;size=12;color={hue=75;};frequency=1;phase=-0.6;position=(0,92,425);},{type=flasher;size=12;color={hue=75;};frequency=1;phase=-0.6;position=(0,-92,425);},{type=flasher;size=12;color={hue=90;};frequency=1;phase=-0.7;position=(0,92,375);},{type=flasher;size=12;color={hue=90;};frequency=1;phase=-0.7;position=(0,-92,375);},{type=flasher;size=12;color={hue=105;};frequency=1;phase=-0.8;position=(0,92,325);},{type=flasher;size=12;color={hue=105;};frequency=1;phase=-0.8;position=(0,-92,325);},{type=flasher;size=12;color={hue=120;};frequency=1;phase=-0.9;position=(0,92,275);},{type=flasher;size=12;color={hue=120;};frequency=1;phase=-0.9;position=(0,-92,275);},{type=flasher;size=10;color={hue=60;};frequency=1;phase=0.5;position=(0,16,252);},{type=flasher;size=10;color={hue=60;};frequency=1;phase=0.5;position=(0,-16,252);},{type=flasher;size=10;color={hue=60;};frequency=1;phase=0.0;position=(16,0,252);},{type=flasher;size=10;color={hue=60;};frequency=1;phase=0.0;position=(-16,0,252);},{type=flasher;size=15;color={hue=2;};frequency=0;phase=0.0;position=(36,107,500);},{type=flasher;size=15;color={hue=2;};frequency=0;phase=0.0;position=(-36,107,500);},{type=flasher;size=15;color={hue=2;};frequency=0;phase=0.0;position=(36,-107,500);},{type=flasher;size=15;color={hue=2;};frequency=0;phase=0.0;position=(-36,-107,500);})
thrust100
weapon_energy0.0
weapon_offset_x0.0