| ai_type | oolite-nullAI.js | 
                | auto_ai | no | 
                | bounty | 0.00 | 
                | cargo_type | CARGO_NOT_CARGO | 
                | condition_script |  | 
                | counts_as_kill | no | 
                | energy_recharge_rate | 1.50 | 
                | extra_cargo | 0 | 
                | forward_weapon_type | WEAPON_BEAM_LASER | 
                | frangible | no | 
                | heat_insulation | 3.0 | 
                | hyperspace_motor | no | 
                | laser_color |  | 
                | likely_cargo | 0 | 
                | materials | {Engine={diffuse_map=adck_imperial_trader_engine_diffuse.png;emission_map=adck_imperial_trader_engine_emission.png;emission_modulate_color=(61.0,61.0,244.0,1.0);normal_map=adck_imperial_trader_engine_normal.png;gloss=0.60;shininess=64;specular_color=(1.00,0.70,0.50,1.00);};} | 
                | max_cargo | 0 | 
                | max_energy | 128.00 | 
                | max_flight_pitch | 0.00 | 
                | max_flight_roll | 0.00 | 
                | max_flight_speed | 0.00 | 
                | max_flight_yaw | 0.00 | 
                | max_missiles | 0 | 
                | missiles | 0 | 
                | model | adck_imperial_trader_engine.dat | 
                | name | Imperial Trader Engine | 
                | roles | adck_imperial_trader_engine_top | 
                | rotating | yes | 
                | rotational_velocity | 0.707 0.0 0.0 0.707 | 
                | script | adck_imperial_trader_subent.js | 
                | script_info | {buydesc=The engines of the Imperial Trader additionally have laser mounts attached.;cargoext=0;recharge=1.50;randomshipnames=no;almanac_mfd_object_details=ADCK Transport Ltd;hardarmour=0;npc_shields=yes;MRP01_debris=yes;MRP01_explode=yes;} | 
                | smooth | yes | 
                | subentities | ({type=flasher;size=1.0;color=darkGrayColor;frequency=0.0;phase=0.0;position=0.00 0.00 34.00;}) | 
                | thrust | 1.00 | 
                | unpiloted | yes | 
                | weapon_facings | 1 | 
                | weapon_position_forward | 0.00 0.00 34.00 |