shaders | {jorg.png={fragment_shader=adck-bh.fs, textures=[jorg2.png, jorg2_e.png, jorg2_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}, jorgbb.png={fragment_shader=adck-bh.fs, textures=[jorgbb.png, jorgbb_e.png, jorgbb_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}, jorgbf.png={fragment_shader=bh_griff_station_animated_billboard.fragment, textures=[obey.png], uniforms={FrameCount={type=float, value=15.0}, TimePerFrame={type=float, value=0.2}, uTime=timeElapsedSinceSpawn}, vertex_shader=bh_griff_station_animated.vertex}} |