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Ship adck-bulk-hauler-wbb1

Identifieradck-bulk-hauler-wbb1
Nameadck-bulk-hauler-wbb1
ExpansionBulk Haulers

Features

like_shipadck-bulk-hauler
modeljorgbb.dat
shaders{jorg.png={fragment_shader=adck-bh.fs, textures=[jorg2.png, jorg2_e.png, jorg2_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}, jorgbb.png={fragment_shader=adck-bh.fs, textures=[jorgbb.png, jorgbb_e.png, jorgbb_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}, jorgbf.png={fragment_shader=adck-bh.fs, textures=[jorgbf.png, jorgbf_e.png, jorgbf_n.png], uniforms={SpecularRGB={type=vector, value=1.0 0.7 0.5 1.0}, uColourMap={type=texture, value=0}, uEngineLevel=speedFactor, uFXMap={type=texture, value=1}, uHullHeatLevel=hullHeatLevel, uNormalMap={type=texture, value=2}, uTime=universalTime}, vertex_shader=adck-bh.vs}}