aft_weapon_type | WEAPON_NONE |
ai_type | oolite-shuttleAI.js |
auto_ai | yes |
auto_weapons | no |
bounty | 0.00 |
cargo_carried | food |
cargo_type | CARGO_NOT_CARGO |
condition_script | |
counts_as_kill | yes |
energy_recharge_rate | 2.00 |
escape_pod_model | |
exhaust | (9.0 -1.0 -23.0 1.0 1.0 5.0,-9.0 -1.0 -23.0 1.0 1.0 5.0) |
exhaust_emissive_color | (0.57,0.85,0.92) |
explosion_type | (oolite-builtin-slowcloud,oolite-builtin-fastspark,oolite-builtin-flash) |
extra_cargo | 0 |
forward_weapon_type | WEAPON_PULSE_LASER |
frangible | no |
has_cloaking_device | 0.00 |
has_ecm | 1.00 |
has_energy_bomb | 0.00 |
has_energy_unit | 0.00 |
has_escape_pod | 0.0 |
has_fuel_injection | 1.00 |
has_military_jammer | 0.00 |
has_military_scanner_filter | 0.00 |
has_scoop | 0.00 |
has_shield_booster | 1.00 |
has_shield_enhancer | 0.00 |
heat_insulation | 1.0 |
hyperspace_motor | no |
laser_color | redColor |
likely_cargo | 10 |
materials | {Hull={diffuse_map=GalTech_shuttlecraft_class_G_diffuse.png;emission_map=GalTech_shuttlecraft_class_G_emission.png;normal_map=GalTech_shuttlecraft_class_G_normal.png;gloss=0.60;shininess=15;specular_color=(0.20,0.20,0.20,1.00);};} |
max_cargo | 40 |
max_energy | 192.00 |
max_flight_pitch | 0.90 |
max_flight_roll | 2.00 |
max_flight_speed | 150.00 |
max_flight_yaw | 0.90 |
max_missiles | 0 |
missiles | 0 |
model | GalTech_shuttlecraft_class_G.dat |
model_scale_factor | 0.50 |
name | Class-G Shuttlecraft |
pilot | oolite-police |
port_weapon_type | WEAPON_NONE |
roles | GalTech_shuttlecraft_class_G shuttle(0.000001) |
scan_class | NEUTRAL |
script | GalTech_constitution_class.js |
script_info | {buydesc=The next generation after the Class F shuttlecraft and the current standard shuttle for Constitution class ships of the UFP starfleet;randomshipnames=no;} |
smooth | no |
starboard_weapon_type | WEAPON_NONE |
subentities | ({type=flasher;size=2.0;color=blueColor;frequency=0.0;phase=0.0;position=(0.0,-10.0,30.0);bright_fraction=0.1;initially_on=yes;}) |
thrust | 50.00 |
unpiloted | no |
weapon_facings | 1 |
weapon_position_forward | 0.0 -10.0 30.0 |