ai_type | oolite-policeAI.js |
bounty | 0.00 |
energy_recharge_rate | 3.50 |
escape_pod_model | GalTech_escape_suit_police |
forward_weapon_type | WEAPON_MILITARY_LASER |
frangible | no |
has_ecm | 1.00 |
has_fuel_injection | 0.95 |
has_shield_booster | 0.95 |
has_shield_enhancer | 0.75 |
like_ship | GalTech_colonial_viper_mark_I |
materials | {Hull={diffuse_map=GalTech_colonial_viper_mark_I_police_diffuse.png;emission_map=GalTech_colonial_viper_mark_I_emission.png;normal_map=GalTech_colonial_viper_mark_I_normal.png;gloss=0.60;shininess=15;specular_color=(0.25,0.25,0.25,1.00);};} |
max_energy | 320.00 |
model | GalTech_colonial_viper_mark_I.dat |
pilot | oolite-police |
roles | GalTech_colonial_viper_mark_I_police police wingman |
scan_class | CLASS_POLICE |
script_info | {buydesc=A one-man fighter designed specifically for a ship-to-ship combat. Its combination of small size, speed and maneuverability make it an ideal choice for a carrier or station based fighter.;cargoext=0;recharge=3.50;randomshipnames=police;} |
smooth | yes |
weapon_energy | 28.00 |