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Expansion Stations for Extra Planets - Stations

Content

Warnings

  1. Required Expansions mismatch between OXP Manifest and Expansion Manager at character position 0077 (DIGIT ZERO vs LATIN SMALL LETTER N)
  2. No version in dependency reference to oolite.oxp.spara.stations_for_extra_planets:null
  3. Dependency with illegal key 'min_version'

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description A station pack of ~40 different stations for Stations for Extra Planets oxp. Shaders recommended. A station pack of ~40 different stations for Stations for Extra Planets oxp. Shaders recommended.
Identifier oolite.oxp.spara.sfep_stations oolite.oxp.spara.sfep_stations
Title Stations for Extra Planets - Stations Stations for Extra Planets - Stations
Category Dockables Dockables
Author spara and collaborators spara and collaborators
Version 2.0.1 2.0.1
Tags stations stations
Required Oolite Version
Maximum Oolite Version
Required Expansions
  • oolite.oxp.spara.stations_for_extra_planets:0
  • oolite.oxp.spara.stations_for_extra_planets:
  • Optional Expansions
    Conflict Expansions
    Information URL http://wiki.alioth.net/index.php/Stations_for_Extra_Planets n/a
    Download URL https://wiki.alioth.net/img_auth.php/8/87/Sfep_stations_2.0.1.oxz n/a
    License CC-BY-NC-SA 4.0 CC-BY-NC-SA 4.0
    File Size n/a
    Upload date 1610873354

    Documentation

    Also read http://wiki.alioth.net/index.php/Stations%20for%20Extra%20Planets%20-%20Stations

    Readmes/

    
            

    Readmes/Murghs_Stations2.0.rtf

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    {\*\generator Msftedit 5.41.15.1515;}\viewkind4\uc1\pard\lang1031\ul\b\f0\fs24 Murghs Stations 2.0\ulnone\b0\par
    \cf1\fs20 Licence: CC-by-nc-sa\par
    \cf0\par
    \ul\fs24 OVERVIEW:\ulnone\fs22\par
    Updated versions for:\par
    - Torus Station (\cf1\fs20 Original version: 2005-12-30\cf2 )\cf0\fs22\par
    - Globe Stations \cf1\fs20 (Original version: 2006-03-01\cf2 )\cf0\fs22\par
    - Witchpoint Beacon (\cf1\fs20 Original version: 2005-09-27\cf2 )\cf0\fs22\par
    \par
    \ul\fs24 REQUIREMENTS:\par
    \ulnone\fs22 Oolite v1.76.1.\par
    No dependencies.\par
    \fs24 ___________________________________________________________________________________________\par
    \fs20\par
    \cf1 Thanks to:\par
    \tab - \ul The development team\ulnone\par
    \tab Giles Williams (aegidian), Jens Ayton (Ahruman), Nikos Barkas (another_commander), David Taylor (dajt), Chris Crowther (hikari),\par
    \tab James (cmdrjames), Darren Salt (dsalt), Eddy Petri\f1\'baor\f0  (\f1 eddyp\f0 ), \f1 Erich Ritz\f0  (\f1 eritz\f0 ), \f1 Konstantinos Sykas\f0  (\f1 getafix\f0 ),\f1\par
    \f0\tab K\f1 aks\f0 , \f1 Nic \f0 (\f1 nic_asdf\f0 ), \f1 Michael Werle\f0  (\f1 mwerle\f0 ), \f1 Dave Hughes\f0  (s\f1 elezen\f0 ), Eric Walch, \f1 Dylan Smith\f0  (\f1 winston\f0 ).\f1\par
    \f0\par
    Oolite is a Creative Commons protected project by Giles Williams. Oolite is a space simulation game developed by Giles Williams\par
    based on Elite by Ian Bell and David Braben. All rights reserved. Copyright 2003-2011.\par
    \fs24 ___________________________________________________________________________________________\par
    \fs20 Original versions by Murgh - modified by Svengali March. 2013\par
    \par
    }
    

    Readmes/PAGroove_Stations_v1.3.3_readme.txt

    PAGroove_Stations_v1.3.3.oxp
    --------------------------
    
    An .Oxp for Oolite that adds a new 'Coriolis Station' model with 6 different texture variations, a new 'Dodo Station' model with 4 different texture variations and a new 'Ico Station' model with 4 different texture variations to the game.
    ------------------------------------------------------
    
    All textures Created by P.A.Groove
    Backgrounds by P.AGroove
    Models by Griff
    -----------------------------------------------------
    Thanks to Commander McLane for engineering the OXP to make it ready for versions higher than 171.1
    Thanx to Selezen for the Oolite Timeline
    Thanx to the Oolite community and of course Giles Williams 'the creator' for programming this great game and to Arhuman for continuing development on Oolite!
    
    This version uploaded 07/11/2012  [dd/mm/yy]
    v1.3.3 Notes: set 'png interlace = false' on PAGroove_Metaforce_coriolis.png, PAGroove_Redtec_coriolis.png, PAGroove_Solartec_coriolis.png which was stopping these textures loading correctly on Macs
    v1.3.2 Notes: fixed missing .png file extension on GASECBlue dodo station illumination map
    v1.3.1 Notes: Fixed mistake in shipdata.plist (the wrong illumination map was being used for one of the coriolis stations)
    v1.3 Notes: Converted most of the shaders to Oolite's own 'Materials' format
    
    
    Install
    -------
    Copy the "PAGroove_Stations_v1.3.3.oxp" folder into your Oolite Addons folder, the stations will be available next time you start the game.
    
    
    Uninstall
    ---------
    Remove the "PAGroove_Stations_v1.3.3.oxp" folder from your Oolite Addons folder.
    
    _________________
    For P.A. Groove's music check 
    Myspace.com/pagroovemusic
    
    -----------------------------------
    This OXP is now property of the Oolite Community.
    Feel free to add new things to it
    
     

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    \par 
    \par }{\rtlch\fcs1 \ab\af37 \ltrch\fcs0 \b\f37\lang9\langfe2057\langnp9\insrsid11621303 \hich\af37\dbch\af31505\loch\f37 This OXP is dependent on:}{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid11621303 
    \par \hich\af37\dbch\af31505\loch\f37 Neolite_Core_Resources_A_1.1.oxp
    \par \hich\af37\dbch\af31505\loch\f37 and
    \par \hich\af37\dbch\af31505\loch\f37 Neolite_Core_Resources_B_1.1.oxp
    \par }{\rtlch\fcs1 \ab\af37 \ltrch\fcs0 \b\f37\lang9\langfe2057\langnp9\insrsid11621303 
    \par \hich\af37\dbch\af31505\loch\f37 Description:}{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid11621303 
    \par \hich\af37\dbch\af31505\loch\f37 This OXP contains the Config files require\hich\af37\dbch\af31505\loch\f37 
    d to have the Neolite Core ships included in game in addition to the Oolite native ships. Use this OXP if you have another retexture pack that replaces the Oolite native ships, or you want to retain the Oolite native ships. If you do want to replace the O
    \hich\af37\dbch\af31505\loch\f37 o\hich\af37\dbch\af31505\loch\f37 lite native ships with the Neolite Core ships download and install Neolite_Core_Replace_1.1.}{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid12858844 
    \hich\af37\dbch\af31505\loch\f37 1.}{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid11621303 \hich\af37\dbch\af31505\loch\f37 oxp instead.
    \par }{\rtlch\fcs1 \ab\af37 \ltrch\fcs0 \b\f37\lang9\langfe2057\langnp9\insrsid11621303 \hich\af37\dbch\af31505\loch\f37 Changelog for v1.1:}{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid11621303 
    \par \hich\af37\dbch\af31505\loch\f37 Repackaged OXP to allow for addition or replacement versions to facilitate compatibility with other retexture packs. Various models\hich\af37\dbch\af31505\loch\f37 , textures and ship keys renamed.
    \par \hich\af37\dbch\af31505\loch\f37 Fixed bug in Mamba non-shader texturing.
    \par \hich\af37\dbch\af31505\loch\f37 Fixed bug in Constrictor model exhaust.
    \par \hich\af37\dbch\af31505\loch\f37 Made the shipyard.plist and demoships.plist mirror the Oolite native versions.
    \par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0\pararsid12858844 {\rtlch\fcs1 \ab\af37 \ltrch\fcs0 \b\f37\lang9\langfe2057\langnp9\insrsid12858844 \hich\af37\dbch\af31505\loch\f37 Changelog for v1.
    \hich\af37\dbch\af31505\loch\f37 1.1\hich\af37\dbch\af31505\loch\f37 :
    \par }{\rtlch\fcs1 \ab\af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid12858844\charrsid10376387 \hich\af37\dbch\af31505\loch\f37 Fixed bug carried over from origi\hich\af37\dbch\af31505\loch\f37 
    nal Neolite in referencing the Boa and Boa2 custom escape pod model.
    \par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid12858844 
    \par }{\rtlch\fcs1 \af37 \ltrch\fcs0 \f37\lang9\langfe2057\langnp9\insrsid11621303 
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    Readmes/Shady_DeepSpaceShips ReadMe & License.txt

    Shady Deepspace Ships OXP 1.21 - Addition Ship Set for Oolite 1.80
    
    DeepSpace released the first version of this ship set in 2009. It was a re-texture of the core Oolite models including ships, stations, and the other core objects. This version retains the original authors art work except for the following:
    1) New model and textures for Alloys by CaptSolo.
    2) DeepSpace's rock texture applied to Griff's models for asteroids, boulders and splinters.
    4) Coriolis, Dodo, and Ico docking bay models and textures by Griff.
    3) New model and texture for missiles by CaptSolo.
    4) Rock Hermit models and textures from the Salvage Gang by Killer Wolf for Commander McLane's Anarchies OXP.
    
    Additional Texture Files by CaptSolo:
    Specular map in the alpha channel of the diffuse texture.
    Normal map with random paint color map in the alpha channel.
    Effects map for glowing effects and hull lights.
    These are rendered by Oolites vertex shader and a fragment shader modified by Keeper for version 1.2 of Staer9's Shipset.
    
    Miscellaneous Fixes:
    Corrected the cockpit position on all three Python textures.
    Fixed naming error for all three Gecko textures.
    
    --------------------------------------------------------------
    
    Requirements:
    Oolite 1.8. Do not install for earlier versions.
    --------------------------------------------------------------
    
    License:
    
    This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license.
    
    --------------------------------------------------------------
    
    Manual Installation:
    
    Move the file "Shady_Deepspace_Ships1.2.oxz" to the AddOns directory of your Oolite installation. 
    
    --------------------------------------------------------------
    
    Version history:
    1.21 - April 2015 
    1.2 - October 2014 - Released in OXZ format for Oolite 1.80
    1.1 - March 2014 - Initial shader version for Oolite 1.77
    1.0 - September 2009 - Initial release by Deepspace
    

    Readmes/Z_GrOovy_System_Stations.txt

    *** Z-GrOovY paintshed (Ze Griff's Ooniversal vinYl paintshed)  presents ***
    
    Z_GrOovy_System_Stations.oxp {1.0} 27-feb-2011
    
    *** Contents ***
    
    Right after a few days of tinkering with the code that almost drove me nuts, here's the result:
    
    
    - 5 Stations using Griff's same texture and detail as his excellent existing Coriolis Station. Station choice is governed by a planet's production quota.
    
    You will now find:
     
    - Tetrahedron depots: 		Small station found in systems with a GBP below 4032 Million C.
    - Octahedron Outposts:		Medium station found in systems with a GBP between 4032 and 6999 Million C.
    - Coriolis stations: 		Large (most common) station found in most systems and a GBP of 7000 and more.
    - Dodecahedron stations:	XL station found in tech systems 10 and above chosen by game mechanics and not bound to GBP
    - Icosahederon stations: 	XXL station found in tech systems 10 and above chosen by game mechanics and not bount to GBP
    
    *** Optional *** 
    
    ELS system ADD on (for Commanders who like a little landing challenge once in a while !!!
    
    The ELS system (Elite Landing System) is a kind of glideslope ILS system as invented on earth in the 20 th century. It projects a holo of 3 beacons in front of the station's docking bay and indicates the ideal flight and alignment path. The markers are well spaced and shouldn't be a problem for pilots comfortable with manual station approaches. Hitting any of the beacons with your craft will be punished by instant death. No exceptions. That is the reason why rookies call it the "Corridor Of Death". The harshness of the penalty was enforced to discourage rocket-jockeys and rookies to disregard traffic regulations at busier starports. It is safe to let the docking computer (of installed) handle your landing when an ELS is present. 
    Its use is limited to Dodecahedron and Icosahedron stations and some but not all Coriolis stations with tech level 6 and above. It is not found on Tetrahedron Depots and Octahedron outposts since they are too small to accomodate the hardware to project the holo.
    
    
    *** Changes to the 3D models ***
    
    - Tetrahedron and Octahedron stations built from scratch, added details ad texture from Griff's coriolis station
    - The Coriolis station is a clone from Griffs so no changes have been made visually, exept that it will not show up in systems with a GBP lower than 7000 not including. This means for the canon people that some planets like Lave, Zaonce and Tionisla for example still have their "vanilla" stations, and since I didn't want to change the gameplay too much visually I put the poverty barrier at 7000 Million Cr.
    - The Dodecahedron station is a modified model from Kapt Kev and Griff's station (the baydoor has been realigned and rotated 17.5 degrees, which tidies the model up a bit, something Gibbon put me up to do), and has the details and textures from Griff's Coriolis station.
    - The Icosahedron station is a model from PaGroove, and has been scaled up together with its docking bay with a factor of 35% to make it the biggest station in the Ooniverse. Don't worry it's only marginally visible and doesnt break the gameplay at all.
    
    - I found this too good to leave out so I left the choice to the player as to install them or not. It does not have a bad influence on the AI ships. It doesn't kill them, because the AI seems to avoid it when coming in and out of dock, neat! also a reason why I left it in. remember, Commanders, it's YOUR game.
    
    
    *** Debugging ? ***
    
    Found something I can fix ? leave me a message on the Oolite BB, and I'll see what I can do.
    
    *** Credits ***
    A big thank you to:
    
    - Giles Williams and contributors for Oolite.
    - Griff for his textures and details.
    - Commander Mac Lane for taking the time to explain the game mechanics of system population in great detail.
    - Thargoid for taking up the challenge of writing a docking tunnel (which alas wasn't possible to script didn't make it ingame as intended)
    - PaGroove for the model of his Icosahedron station.
    - Griff and Kapt Kev for the model of his Dodo station.
    - All the other enthusiasts on the forum.
    
    *** Dependables/Requirements ***
    
    NONE, yes I repeat, NO other addons are necessary, they are based on Griff's work but don't need them.
    
    *** Installation ***
    
    - A) Copy Z_GrOovy_System_Stations.oxp folder into the addons folder of your Oolite installation. (This will give you the 5 stations WITHOUT ELS)
    
    - B) Copy both Z_GrOovy_System_Stations.oxp folder AND Z_GrOovy_System_Stations_ELS.oxp into your addons folder (This will give you 5 stations WITH ELS) 
    
    
    *** Legal bollox ***
    
    This oxp is free to use, distribute, and following files in the "models" folder can be altered, changed, enhanced etc...without my permission.
    
    - S-station.dat
    - M-station.dat
    
    It can however not be used in any commercial product and cannot be sold. It is free software and should only cost you download time. I am not in any way liable if your break your Oolite installation using this oxp. Use at your own risk. I have successfully tested it and it works 4 me.
    Enjoy.
    
    Steve
    
    *** Z-GrOovY paintshed - Showing you new ways on how to be seen ***

    Readmes/dodo_stations.txt

    ==============================
    Dodo Stations is an Add-on for Oolite by Giles Williams
    
    Author: Griff & CaptKev
    
    Created on: 3 Jun 2008
    This Update: 19 May 2010
    
    version: 1.1
    ==============================
    
    New version of the Dodecahedron station.
    
    Installing and Uninstalling this oxp
    ------------------------------------
    To install, simply copy the captKev_dodo.oxp folder into your oolite AddOns folder, next time you start the game the stations will be available.
    to Uninstall, move or delete the captKev_dodo.oxp folder from your oolite AddOns folder, next time you start the game the stations will be gone.

    Readmes/new_zgroovy_system_stations.txt

    *** Z-GrOovY paintshed (Ze Griff's Ooniversal vinYl paintshed)  presents ***
    
    Z_GrOovy_SML-Systemstations_1.0.oxp {CREATED} 17-Mar-2012 (Small  Medium Large systemstations)
    
    
    *** Contents ***
    
    This addon is based on Griff's excellent griff_coriolis_normalmapped_alt_v2.0.oxp (now the Griff Station Bundle oxz). It will add new Tetrahedron and Octahedron stations to systems according to production quota with the same ruleset as Z grOovy System stations V1. 
    
    In short it means:
    
    - GBP 7000 and above (Standard Griff Coriolis Station - example system: Lave)
    - GBP 6999 - 4032 (Octahedron Outposts - example system: Reorte)
    - GBP below 4032 (Tetrahedron Depots - example system Riedquat)
    
    Since I worked with Griff's textures, I aligned them to the new stations as good as I could, and they don't look too shabby in my opinion. 
    
    
    *** Credits ***
    
    A big thank you to:
    
    - Giles Williams and contributors for Oolite
    - Griff for his new Coriolis station
    
    *** Dependables/Requirements ***
    
    Has been tested and Works with Oolite 1.76
    
    WARNING: griff_coriolis_normalmapped_alt_v2.0.oxp (now the Griff Station Bundle oxz) is required since it borrows textures to this oxp. You can download this from within the download manager. It is also set as a required OXP for this one, and will be downloaded automatically.
    
    *** Notes ***
    
    Looks at its best with shaders set to full of course, but will look good also with half and no shader support (at least on my GPU. I have an NVIDIA GT 630 M)
    
    *** Installation ***
    
    Drag and drop the OXP into your AddOns folder of Oolite in addition to the required oxp's
    
    *** Legal bollox ***
    
    This oxp is free to use, distribute, edit or alter as you see fit without my permission. It can not be used in any commercial product and cannot be sold. It is free software and should only cost you download time. I am not in any way liable if your break your Oolite installation using this oxp. Use at your own risk. I have successfully tested it and it works 4 me.
    
    Attribution-NonCommercial-ShareAlike 3.0 International (CC BY-NC-SA 3.0)
    https://creativecommons.org/licenses/by-nc-sa/3.0/
    
    Enjoy.
    
    Steve
    
    *** Z-GrOovY spaceways - Showing you new ways on how to be seen ***
    
    Version 1.1: Updated for OXZ packaging, added condition script, Griff Station Bundle made a requirement, which eliminated the need for much of the shipdata config, and for including exact copies of all the shader code.

    Readmes/readme -accessories

    Accessories v.2.2 OXP
    
    This OXP adds some eye-candy to the game. The standard Oolite graphics are fairly bland, so in this OXP all the non-ship objects have been re-textured to improve them with a more detailed and realistic look and feature non-shader lighting effects.
    
    Accessories OXP is the companion to Smivs'Shipset (which replaces all the 'core' Oolite ships) and can also be used as a supplement to the other various Ship replacement OXPs.
    
    This version features an improved buoy and integration with the BGS docking tunnel effect. BGS OXP will need to be installed to enjoy this feature.
    
    The retextured objects are:-
    Asteroid
    Beacons (Navigation and Witchpoint)
    Boulder
    Cargo Pod
    Coriolis Station
    Dodecahedron Station
    Escape Pod
    Icosahedron Station
    Metal Fragment
    Missile
    Q-Bomb
    Rock Hermit (there are five alternative versions)
    Splinter
    
    Author:- Smivs
    Special thanks to Ironfist and Richard-H for checking/testing/bug-fixing.
    
    This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To
    view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative
    Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
    
    

    Readmes/riredi_readme.txt

    ============================
    Riredi-v1.0.0-2014-01-12.oxp
    ============================
    
    
    VERSION:
    	1.0.0 
    
    
    DATE:
    	2014-01-12
    
    
    REQUIRES:
    	Oolite Version 1.76.x
    
    
    FEATURES:
    	This .oxp adds some eye candy to the ooniverse, a customized Riredi-system.
    
    	Riredi is very fabled for the Rirediian mountain slug. These gigantic creatures 
    	are isles of flourishing life on the barren planet and each of them forms 
    	a complete ecosystem. Dealing with radioactives is strictly prohibited on 
    	this world because radiation is harmful to the slugs. 
    	
    	Riredi is home of Coluber Inc. and Riredisec Ltd. 
    
    	Enjoy!	
    
    
    CONTENTS:
    	license.txt
    	riredi_readme.txt
    	requires.plist
    	
    	<Config>
    		commodities.plist		
    		demoships.plist
    		descriptions.plist
    		planetinfo.plist
    		shipdata.plist
    		
    		
    	<Models>
    		cb68_pitviper-coluberguard.dat
    		cb68_sodalite_station-dock-riredi-coluber.dat
    		cb68_sodalite_station-riredi-coluber.dat
    				
    	<Textures>
    		cb68_pitviper-coluberguard_em_map.png
    		cb68_pitviper-coluberguard.png
    		cb68_riredi.png
    		cb68_sodalite_station-dock-bgs_tunnel-riredi-coluber.png
    		cb68_sodalite_station-dock-riredi-coluber_em_map.png
    		cb68_sodalite_station-dock-riredi-coluber.png
    		cb68_sodalite_station-riredi-coluber_em_map.png
    		cb68_sodalite_station-riredi-coluber.png				
    		
    KNOWN ISSUES:
    	None.
    
    
    DEPENDENCIES:
    	None.
    
    
    AUTHOR:
    	Robert Triflinger (Captain Beatnik)
    	Contact: captain.beatnik@gmx.de  
    
    
    ATTRIBUTION:
    	This work is derived from the original configuration files and artwork that come with the Oolite� program
    	package.
    
    	Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite.
    
    
    LICENSE:
    	All artwork, scripts and configuration files in this work are licensed 
    	under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.
    
    	To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or 
    	send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
    	
    	You are free:
    
        	* to Share - to copy, distribute and transmit the work
       	* to Remix - to adapt the work
     
    	Under the following conditions:
    
        	* Attribution - You must attribute the work in the manner specified by the author or licensor 
    	  (but not in any way that suggests that they endorse you or your use of the work).
    	* Noncommercial - You may not use this work for commercial purposes.
        	* Share Alike - If you alter, transform, or build upon this work, you may distribute the resulting work 
    	  only under the same or similar license to this one.
    
    	With the understanding that:
    
        	* Waiver - Any of the above conditions can be waived if you get permission from the copyright holder.
        	* Public Domain - Where the work or any of its elements is in the public domain under applicable law, 
    	  that status is in no way affected by the license.
        	* Other Rights - In no way are any of the following rights affected by the license:
              - Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
              - The author's moral rights;
              - Rights other persons may have either in the work itself or in how the work is used, such as publicity 
    	    or privacy rights.
        	* Notice - For any reuse or distribution, you must make clear to others the license terms of this work. 
              The best way to do this is with a link to this web page: http://creativecommons.org/licenses/by-nc-sa/3.0/
    
    	(This is a human-readable summary of the Legal Code (the full license).)
    
    VERSION HISTORY:
    =======================
    	Version 1.0.0 
    		*First release of this .OXP
    ========================
    *** end of file ***

    Readmes/trade_outpost_Readme.txt

    GalCop Trade Outpost 
    
    Following long-running protests from traders about the outmoded commercial facilities on Coriolis stations, the Galactic Co-operative grudgingly promised to 
    replace these ageing structures. Technology-transfer statutes prevented the Co-operative from simply using the Dodec, Ico or other advanced designs, but there 
    was another model available: the constore. Already popular with pilots for their efficient service and mercantile focus, and built entirely with public-domain 
    technology, the constore seemed to be the ideal solution. Eager for a quick and low-cost fix, the Co-operative placed a string of orders with the 
    Constore Consortium. 
    
    But, as the planners began to realise, a main system station is not a constore. A Co-op main station is something far more than just a trading centre. It is a 
    meeting place; an embassy; the central bureaucracy for all local-volume government above the atmosphere; and the command-and-control nexus for the Galactic Navy 
    in the 95% of systems that do not host a Naval SecCom. 
    
    The conversion costs soared. Just refitting the constore's defensive fighter bays � originally designed for small, undemanding ex-Navy Sidewinders � to accommodate
    high-performance GalCop Vipers threatened to rupture many poorer systems' capital budgets. Worse, although the stations were built with PD tech, crucial parts 
    of the trade hall, loading docks and internal traffic-management systems turned out to be proprietary, and surprisingly high annual leasing fees to the Constore 
    Consortium had slipped unnoticed into the contract the Co-operative had signed so hastily. 
    
    Worse still was the realisation that the new stations' projected profitability depended on running them like constores � specifically, they counted on income 
    from the riot of advertising that festoons the average Tescoo, Pi-42 or Star store, not to mention a brisk and lucrative trade in controlled commodities. 
    Co-op rules on visual cultural sensitivity placed strict limitations on selling advertising as a revenue stream, and established regulations barred the export 
    of narcotics, slaves or firearms from system stations, except under license and only to the local planet. 
    
    In short, the entire project was a legal, logistical and financial nightmare, a stupendous blunder in the grand old tradition of the Co-operative. After numerous 
    inquiries, widespread sackings, eighteen demotions, eleven resignations and two suicides, the project was cancelled. The Merchants' Guild roared their 
    disapproval, and the Constore Consortium launched an enormous claim for breach of contract combined with a class action suit on behalf of their shareholders for 
    loss of earnings and mental anguish. Eventually, no doubt, some unsatisfactory compromise will be hammered out, and all parties will retire in a welter of 
    accusations and buck-passing � also in the grand old tradition of the Co-operative. Meanwhile, a handful GalCop Trade Outposts circle a few embarrassed worlds, 
    monuments to the Co-operative's less-than-glorious record in decision-making. 
    
    Writen by Disembodied
    
    --------------------------------------------------------------
    
    This is a modification of the famous original Griff trade outpost and works as a replecemet for the coriolis station
    
    Version history:
    
    Version 1.0, Initial release by CaptKev
    Version 1.1, Updated by Griff & Ark 
    - Fix a missing shader file
    - reduce the appearance of the station. Now it replaces only the 10% of coriolis
    - Changes to the model (made by Griff) in order to be even more deferent from the constores
    - Added a requires.plist
    
    --------------------------------------------------------------
    
    INSTALLATION
    PLEASE REMOVE ALL PREVIOUS VERSIONS OF GRIFF TRADE OUTPOST (The oxp folder in the previous versions is griff_trade_outpost.oxp instead of Galcop_trade_outpost.oxp) BECOUSE THIS VESRION
    WILL HAVE A CLASH WITH ALL THE PREVIOUS VESRIONS

    sfep_readme.txt

    Stations for Extra Planets OXP ver 2.0.1
    
    Author: spara (Mika Spåra)
    
    _Overview_
    
    This oxp adds stations to secondary planets with atmosphere. Stations used are collaged from:
    
    * Capt Kev Dodo Stations oxp
    * Murghs Stations oxp
    * PAGroove Stations oxp
    * Z GrOovy System Stations oxp
    * Z GrOovy SML System Stations oxp
    * Trade Outpost oxp
    * Rideri oxp
    * Zieman Habitat oxp
    * Accessories oxp
    * Neolite Ships oxp
    * Deepspace Ships oxp
    
    These are included in the oxp. You don't need to download and install them separately.
    
    This oxp supports, but does not require
    
    * Station Validator oxp
    * New Cargoes oxp
    * BGS oxp
    
    _Requirements_
    
    * Oolite 1.84
    * Additional planets SR oxp.
    
    _Credits_
    
    Models, shaders and textures for the stations are from Ark, CaptKev, CaptSolo, Captain Beatnik, DeepSpace, Dertien, Griff, Murgh, PAGroove, Simon B, Smivs, Svengali and Zieman. Original readmes are in the Readmes folder.
    

    Equipment

    This expansion declares no equipment. This may be related to warnings.

    Ships

    Name
    G-X1 Icosahedron Station
    Habitat Mark II
    sfep_Hab_mk2_dock
    sfep_Hab_mk2_dodec
    sfep_Hab_mk2_dome
    sfep_Hab_mk2_dome_support
    sfep_Hab_mk2_dspiral
    sfep_Hab_mk2_pyramid
    sfep_Hab_mk2_spire1
    sfep_Hab_mk2_spire2
    sfep_Hab_mk2_spire3
    G-X1 Coriolis Station
    G-Z1 Octahedron Outpost
    Greenline Coriolis Station
    Constellation Icosahedron Station
    FrontierTech Worldranger Icosahedron Station
    Worldbuilders Icosahedron Station
    Metaforce Coriolis Station
    RaTech Gold Coriolis Station
    RedTec Coriolis Station
    SolarTec Coriolis Station
    Waspline Coriolis Station
    Axtech Dodecahedron Station
    GASECBlue Dodecahedron Station
    Trontech Vulcan Dodecahedron Station
    LX5 Dodecahedron Station
    G-Z1 Tetrahedron Depot
    G-Z1 Dodecahedron Station
    sfep_XL_dock
    G-Z1 Icosahedron Station
    sfep_XXL_dock
    sfep_XXL_flashers
    DS-A1 Coriolis Station
    DS-A1 Dodecahedron Station
    DS-A1 Icosahedron Station
    M-G2 Globe Station
    sfep_globestation_ball
    sfep_globestation_ballxl
    M-G3 Globe Station
    sfep_griff_coriolis_flashers
    sfep_griff_dock
    sfep_griff_dock_with_flashers
    sfep_griff_dodo_flashers
    sfep_griff_ico_flashers
    Trade Outpost
    sfep_griff_station_antenna
    sfep_griff_station_flashers
    sfep_griff_station_subents
    sfep_griff_station_top
    sfep_gz2_dock
    sfep_gz2_octagalcopfaces
    G-Z2 Octahedron Outpost
    sfep_gz2_octahedronfaceplate
    sfep_gz2_octahedronfront
    sfep_gz2_tetrafaceplate
    sfep_gz2_tetrafront
    sfep_gz2_tetragalcopfaces
    G-Z2 Tetrahedron Depot
    Imperial Dodecahedron Station
    Mayan Dodecahedron Station
    Capt Kev Dodecahedron Station
    N-A1 Coriolis Station
    N-X1 Dodecahedron Station
    sfep_smivs-dock-flat
    sfep_smivs_arc-detail
    S-A1 Coriolis Station
    S-A1 Dodecahedron Station
    S-A1 Icosahedron Station
    Sodalite Station
    sfep_sodalite_station-dock
    M-T1 Torus Station
    M-T2 Torus Station
    sfep_tori_pod
    sfep_tori_second

    Models

    This expansion declares no models. This may be related to warnings.

    Scripts

    Path
    Config/script.js
    "use strict";
    this.name        = "sfep_stations";
    this.description = "stations for sfep";
    
    this.startUp = function() {
      var ws = worldScripts["stations_for_extra_planets"];
    
      //stations from Griff's & CaptKev's Dodo Stations OXP
      ws.$addStations([[], ["sfep_kev1", "sfep_kev2", "sfep_kev3"], []]);
    
      //stations from P.A. Groove Stations OXP
      ws.$addStations([["sfep_pag_coriolis1", "sfep_pag_coriolis2", "sfep_pag_coriolis3", "sfep_pag_coriolis4", "sfep_pag_coriolis5", "sfep_pag_coriolis6"], ["sfep_pag_dodecahedron1", "sfep_pag_dodecahedron2", "sfep_pag_dodecahedron3", "sfep_pag_dodecahedron4"], ["sfep_pag_icosahedron1", "sfep_pag_icosahedron2", "sfep_pag_icosahedron3", "sfep_pag_icosahedron4"]]);
    
      //stations from Smivs' Accessories OXP
      ws.$addStations([["sfep_smivs_coriolis"],["sfep_smivs_dodo"],["sfep_smivs_ico"]]);
    
      //stations from Dertien's ZGrOovy Griff System Stations OXP
      ws.$addStations([["sfep_l", "sfep_m", "sfep_s"], ["sfep_xl"], ["sfep_xxl"]]);
    
      //stations from Simon B's Neolite Ships OXP
      ws.$addStations([["sfep_neolite_coriolis"], ["sfep_neolite_dodo"], []]);
    
      //stations from DeepSpace's and CaptSolo's DeepSpace Ships OXP
      ws.$addStations([["sfep_deepspace_coriolis"], ["sfep_deepspace_dodo"], ["sfep_deepspace_ico"]]);
    
      //stations from Murgh's Globe Stations OXP
      ws.$addStations([[], [], ["sfep_globestation", "sfep_globestationxl"]]);
    
      //stations from Murgh's Torus Stations OXP
      ws.$addStations([[], [], ["sfep_toriA", "sfep_toriB"]]);
    
      //station from Griff's Trade Outpost OXP
      ws.$addStations([["sfep_trade_outpost"], [], []]);
    
      //station from Zieman's Habitat OXP
      ws.$addStations([[], [], ["sfep_habmk2"]]);
    
      //station from CaptBeatnik's Rideri OXP
      ws.$addStations([[], [], ["sfep_sodalite"]]);
    
      //stations from Dertien's Z-GrOovY Small System Stations OXP
      ws.$addStations([["sfep_gz2_tetrahedron", "sfep_gz2_octahedron"], [], []]);
    
      //init spottedStations array to be used with shiplibrary
      if (!missionVariables.sfepStations) {
        this.$spottedStations = new Array();
      }
      else {
        this.$spottedStations = JSON.parse(missionVariables.sfepStations);
      }
    }
    
    this.playerWillSaveGame = function () {
    	missionVariables.sfepStations = JSON.stringify(this.$spottedStations);
    }
    
    //add visited sfep_station to spottedStations array.
    this.shipDockedWithStation = function(station) {
      if (station.hasRole("sfep_station")) {
        var dataKey = station.dataKey;
        if (this.$spottedStations.indexOf(dataKey) === -1) {
          this.$spottedStations.push(dataKey);
        }
      }
    }
    
    Scripts/sfep_station_spotter.js
    "use strict";
    this.name        = "sfep_station_spotter";
    this.description = "show visited stations in ship library";
    
    this.allowShowLibraryShip = function(key) {
      var spottedStations = worldScripts["sfep_stations"].$spottedStations;
      if (spottedStations.indexOf(key) !== -1) return true;
      return false;
    }