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 Expansion Audible docking clearance
 Expansion Audible docking clearance| from Expansion Manager's OXP list | from Expansion Manifest | |
|---|---|---|
| Description | Plays notification sounds for docking events, so you'll not miss the clearance messages. You'll need to have the Docking Clearance Protocol enabled from Game Options. | Plays notification sounds for docking events, so you'll not miss the clearance messages. You'll need to have the Docking Clearance Protocol enabled from Game Options. | 
| Identifier | oolite.oxp.spara.audible_docking_clearance | oolite.oxp.spara.audible_docking_clearance | 
| Title | Audible docking clearance | Audible docking clearance | 
| Category | Equipment | Equipment | 
| Author | spara | spara | 
| Version | 1.3.1 | 1.3.1 | 
| Tags | ||
| Required Oolite Version | ||
| Maximum Oolite Version | ||
| Required Expansions | ||
| Optional Expansions | ||
| Conflict Expansions | ||
| Information URL | http://wiki.alioth.net/index.php/Audible_Docking_Clearance | n/a | 
| Download URL | https://wiki.alioth.net/img_auth.php/7/77/Audible_Docking_Clearance_1.3.1.oxz | n/a | 
| License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 | 
| File Size | n/a | |
| Upload date | 1610873341 | 
Also read http://wiki.alioth.net/index.php/Audible%20docking%20clearance
Audible docking clearance OXP ver 1.3.1 (3.5.2015) Author: spara (Mika Spåra) _Description_ This oxp plays a notification sound for these docking events: * Docking_authorized * Hold_for_clearance * Clearance_extended * Clearance_denied * Clearance_cancelled * Clearance_expiring * Clearance_not_required Sounds used are default game sounds. _Install__ Install the OXP by copying Audible_docking_clearance.oxp to your AddOns-folder. ------ This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/
| Path | |
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| Config/script.js | "use strict";
this.name               = "audible_docking_clearance";
this.playerRequestedDockingClearance = function(message)
{
	var notifySound = new SoundSource;
	if (message == "DOCKING_CLEARANCE_NOT_REQUIRED") {
		notifySound.sound = "[clearance_not_required]";
		notifySound.play();
	}
	else if (message == "DOCKING_CLEARANCE_DENIED_SHIP_FUGITIVE") {
		notifySound.sound = "[clearance_denied]";
		notifySound.play();	
	}	
	else if (message == "DOCKING_CLEARANCE_EXTENDED") {
		notifySound.sound = "[clearance_extended]";
		notifySound.play();			
	}
	else if (message == "DOCKING_CLEARANCE_GRANTED" || message == "DOCKING_CLEARANCE_DENIED_TRAFFIC_INBOUND" || message == "DOCKING_CLEARANCE_DENIED_TRAFFIC_OUTBOUND") {
		this.$status = "";
		this.$clearanceFrameCallback = addFrameCallback(this.$clearanceMonitor.bind(this));
	}
}
this.$clearanceMonitor = function(delta) {
	if (this.$status != player.dockingClearanceStatus) {
		if (player.dockingClearanceStatus == "DOCKING_CLEARANCE_STATUS_GRANTED") {
			if (this.$status != "DOCKING_CLEARANCE_STATUS_TIMING_OUT") {
				var notifySound = new SoundSource;
				notifySound.sound = "[docking_authorized]";
				notifySound.play();
			}
		}
		else if (player.dockingClearanceStatus == "DOCKING_CLEARANCE_STATUS_REQUESTED") {
			var notifySound = new SoundSource;
			notifySound.sound = "[hold_for_clearance]";
			notifySound.play();
		}
		else if (player.dockingClearanceStatus == "DOCKING_CLEARANCE_STATUS_TIMING_OUT" ) {
			var notifySound = new SoundSource;
			notifySound.sound = "[clearance_expiring]";
			notifySound.play();
		}
		else if (player.dockingClearanceStatus == "DOCKING_CLEARANCE_STATUS_NONE") {
			var notifySound = new SoundSource;
			notifySound.sound = "[clearance_cancelled]";
			notifySound.play();
			removeFrameCallback(this.$clearanceFrameCallback);
			delete this.$clearanceFrameCallback;
			return;
		}
	}
	else if (player.ship.status == "STATUS_EXITING_WITCHSPACE" || player.ship.docked) { 
		removeFrameCallback(this.$clearanceFrameCallback);
		delete this.$clearanceFrameCallback;
		return;		
	}
	this.$status = player.dockingClearanceStatus;
}
 |