Config/script.js |
this.name = "PopuDracoscript";
this.author = "Rorschachhamster";
this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 4.0 license";
this.description = "Populator for Pirategroups with a Draco and several Dragonettes and wyrms";
this.version = "1.0.4";
"use strict";
// Custom role for this.ship.spawned in ship script
this.role1 = "draco_pirate_mother";
this.shipWillExitWitchspace = function()
{
var myRND = Math.random();
if(system.isInterstellarSpace || myRND <= 0.90)
return;
if(system.countShipsWithRole(this.role1) > 0)
return;
if(system.population < 25 || system.government <= 2)
return;
system.addShipsToRoute(this.role1, 1, Math.random(), "wp");
};
this.shipWillLaunchFromStation = function()
{
var myRND = Math.random();
if(system.isInterstellarSpace || myRND <= 0.90)
return;
if(system.countShipsWithRole(this.role1) > 0)
return;
if(system.population < 25 || system.government <= 2)
return;
system.addShipsToRoute(this.role1, 1, Math.random(), "wp");
};
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Scripts/dracoaltpirate.old |
this.name = "dracoaltpirate.js";
this.author = "Rorschachhamster";
this.copyright = "Creative Commons: attribution, non-commercial, sharealike.";
this.description = "Draco Pirate Mother";
this.version = "1.00";
"use strict";
this.shipSpawned = function()
{
this.dracoPiratesGroup = new ShipGroup("Draco_Pirates", this.ship);
this.ship.group = this.dracoPiratesGroup;
this.dracoPiratesGroup.mother = this.ship;
this.dragonetteCount = Math.round(Math.random() * 3);
this.wyrmCount = Math.round(Math.random() * 3);
var addDracoGroupShip;
var num;
for(var dragonCounter = 0;dragonCounter<this.dragonetteCount;dragonCounter++)
{
addDracoGroupShip = this.ship.spawnOne("rsdragonette_pirate_escort");
this.dracoPiratesGroup.addShip(addDracoGroupShip);
addDracoGroupShip.group = this.dracoPiratesGroup;
num = dragonCounter+1;
this.coordinatesForEscortPosition = function(num)
{
if (this.target!==null || this.target.scanClass!== "CLASS_CARGO")
{var dracoGroupShipZ = this.target.z;} //If a viable target, surround it
else
{var dracoGroupShipZ = this.z;};//if not, surround the mother
switch (num) {
case 1:
escort_position=new Vector(2500,0,dracoGroupShipZ-2500);
break;
case 2:
escort_position=new Vector(-2500,0,dracoGroupShipZ-2500);
break;
case 3:
escort_position=new Vector(-4500,0,dracoGroupShipZ);
break;
default:
escort_position=new Vector(-4500,0,dracoGroupShipZ);
};
return escort_position;
};
};
for(var wyrmCounter = 0;wyrmCounter<this.wyrmCount;wyrmCounter++)
{
addDracoGroupShip = this.ship.spawnOne("rswyrmalt_npc_pirate_escort");
this.dracoPiratesGroup.addShip(addDracoGroupShip);
addDracoGroupShip.group = this.dracoPiratesGroup;
if(dragonCounter==0)dragonCounter++;
num = wyrmCounter+dragonCounter;
this.coordinatesForEscortPosition = function(num)
{
if (this.target!==null || this.target.scanClass!== "CLASS_CARGO")
{var dracoGroupShipZ = this.target.z;} //If a viable target, surround it
else
{var dracoGroupShipZ = this.z;};//if not, sorround the mother
switch (num) {
case 1:
escort_position=new Vector(2500,0,dracoGroupShipZ+2500);
break;
case 2:
escort_position=new Vector(-2500,0,dracoGroupShipZ+2500);
break;
case 3:
escort_position=new Vector(4500,0,dracoGroupShipZ);
break;
case 4:
escort_position=new Vector(-4500,0,dracoGroupShipZ);
break;
case 5:
escort_position=new Vector(-2500,0,dracoGroupShipZ+2500);
break;
case 6:
escort_position=new Vector(2500,0,dracoGroupShipZ+2500);
break;
default:
escort_position=new Vector(2500,0,dracoGroupShipZ+2500);
};
return escort_position;
};
};
};
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Scripts/rsdracoaltpirate.js |
this.name = "rsdracoaltpirate.js";
this.author = "Rorschachhamster";
this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 4.0 license";
this.description = "Draco Pirate Mother";
this.version = "1.0.4";
"use strict";
this.shipSpawned = function()
{
this.dracoPiratesGroup = new ShipGroup("Draco_Pirates", this.ship);
this.ship.group = this.dracoPiratesGroup;
this.dracoPiratesGroup.mother = this.ship;
this.dragonetteCount = Math.round(Math.random() * 3);
this.wyrmCount = Math.round(Math.random() * 3);
var addDracoGroupShip;
var num;
for(var dragonCounter = 0; dragonCounter < this.dragonetteCount; dragonCounter++)
{
addDracoGroupShip = this.ship.spawnOne("rsdragonette_pirate_escort");
this.dracoPiratesGroup.addShip(addDracoGroupShip);
addDracoGroupShip.group = this.dracoPiratesGroup;
num = dragonCounter + 1;
this.coordinatesForEscortPosition = function(num)
{
if(this.target !== null || this.target.scanClass !== "CLASS_CARGO")
{
var dracoGroupShipZ = this.target.z; // If a viable target, surround it
}
else
{
var dracoGroupShipZ = this.z; // if not, surround the mother
};
switch(num)
{
case 1:
escort_position = new Vector(2500,0,dracoGroupShipZ-2500);
break;
case 2:
escort_position = new Vector(-2500,0,dracoGroupShipZ-2500);
break;
case 3:
escort_position = new Vector(-4500,0,dracoGroupShipZ);
break;
default:
escort_position = new Vector(-4500,0,dracoGroupShipZ);
break;
};
return escort_position;
};
};
for(var wyrmCounter = 0; wyrmCounter < this.wyrmCount; wyrmCounter++)
{
addDracoGroupShip = this.ship.spawnOne("rswyrmalt_npc_pirate_escort");
this.dracoPiratesGroup.addShip(addDracoGroupShip);
addDracoGroupShip.group = this.dracoPiratesGroup;
if(dragonCounter == 0)
dragonCounter++;
num = wyrmCounter + dragonCounter;
this.coordinatesForEscortPosition = function(num)
{
if(this.target !== null || this.target.scanClass !== "CLASS_CARGO")
{
var dracoGroupShipZ = this.target.z; // If a viable target, surround it
}
else
{
var dracoGroupShipZ = this.z; // if not, sorround the mother
};
switch(num)
{
case 1:
escort_position = new Vector(2500,0,dracoGroupShipZ+2500);
break;
case 2:
escort_position = new Vector(-2500,0,dracoGroupShipZ+2500);
break;
case 3:
escort_position = new Vector(4500,0,dracoGroupShipZ);
break;
case 4:
escort_position = new Vector(-4500,0,dracoGroupShipZ);
break;
case 5:
escort_position = new Vector(-2500,0,dracoGroupShipZ+2500);
break;
case 6:
escort_position = new Vector(2500,0,dracoGroupShipZ+2500);
break;
default:
escort_position = new Vector(2500,0,dracoGroupShipZ+2500);
break;
};
return escort_position;
};
};
};
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