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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Restricts the sale of more dangerous weapons to the more lawless systems. Press 'i' for more information. - - - - - - - - - - Military Lasers for sale in a Democracy? Quirium Cascade Mines available in a Corporate State? No wonder the galaxy has a piracy problem... This expansion makes the more high end military equipment available only in the more dangerous systems. Tech level still applies but generally speaking the more dangerous the equipment, the more dangerous the system where you are likely to find it for sale. | Restricts the sale of more dangerous weapons to the more lawless systems. Press 'i' for more information. - - - - - - - - - - Military Lasers for sale in a Democracy? Quirium Cascade Mines available in a Corporate State? No wonder the galaxy has a piracy problem... This expansion makes the more high end military equipment available only in the more dangerous systems. Tech level still applies but generally speaking the more dangerous the equipment, the more dangerous the system where you are likely to find it for sale. |
Identifier | oolite.oxp.redspear.weapon_laws | oolite.oxp.redspear.weapon_laws |
Title | Weapon Laws | Weapon Laws |
Category | Equipment | Equipment |
Author | Redspear | Redspear |
Version | 1.6 | 1.6 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | n/a | |
Download URL | https://wiki.alioth.net/img_auth.php/f/fd/Oolite.oxp.redspear.weapon_laws.oxz | n/a |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1669239366 |
Also read http://wiki.alioth.net/index.php/Weapon%20Laws
Path | |
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Scripts/weapon_laws.js | this.name = "weapon_laws"; this.author = "Redspear"; this.copyright = "2020 Redspear"; this.licence = "CC BY-NC-SA 4.0"; this.description = "Script to restrict sale of military grade equipment at the safer systems."; this.version = "1.6"; "use strict"; // disallow free sale of military hardware at every station this.allowAwardEquipment = function(eqKey, ship, context) { if (context == "scripted") {return true; // thanks phkb! } else { // democracies if ((eqKey == "EQ_WEAPON_PULSE_LASER" || eqKey == "EQ_WEAPON_DUAL_LASER" || eqKey == "EQ_WEAPON_IPULSE_LASER" || eqKey == "EQ_DEFENCE_MISSILE" || eqKey == "EQ_SHIELD_BOOSTER") && context == "purchase" && system.government > 6) { return false; } else { // confederacies if ((eqKey == "EQ_MISSILE" || eqKey == "EQ_NAVAL_SHIELD_BOOSTER") && context == "purchase" && system.government > 5) { return false; } else { // communist states if ((eqKey == "EQ_WEAPON_BEAM_LASER" || eqKey == "EQ_WEAPON_IBEAM_LASER" || eqKey == "EQ_WEAPON_BURST_LASER" || eqKey == "EQ_SCANNER_SHOW_MISSILE_TARGET") && context == "purchase" && system.government > 4) { return false;} else { // dictatorships if ((eqKey == "EQ_HARDENED_MISSILE" || eqKey == "EQ_TORPEDO_MISSILE" || eqKey == "EQ_MULTI_TARGET" || eqKey == "EQ_TARGET_MEMORY") && context == "purchase" && system.government > 3) { return false; } else { // multi-governments if ((eqKey == "EQ_WEAPON_MILITARY_LASER" || eqKey == "EQ_WEAPON_ASSAULT_LASER" || eqKey == "EQ_WEAPON_EMILITARY_LASER" || eqKey == "EQ_INTEGRATED_TARGETING_SYSTEM") && context == "purchase" && system.government > 2) { return false; } else { // feudal states if ((eqKey == "EQ_QC_MINE") && context == "purchase" && system.government > 1) { return false; } else { // anarchies if (eqKey == "EQ_ENERGY_BOMB" && context == "purchase" && system.government > 0) { // Moo Hoo Ha Ha Haaaaa! :-P (requires relevant oxp) return false; } else { // remainder from oolite-conditions.js // OXP hook to allow stations to forbid specific equipment if (context == "purchase" && player.ship.dockedStation && player.ship.dockedStation.scriptInfo["oolite-barred-equipment"]) { if (player.ship.dockedStation.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1) { return false; } } // OXP hook to allow ships to forbid specific "available to all" equipment if (ship.scriptInfo && ship.scriptInfo["oolite-barred-equipment"] && ship.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1) { return false; } // otherwise allowed return true; } } } } } } } } } |