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Expansion Missile Combat Reimagined

Content

Warnings

  1. Information URL mismatch between OXP Manifest and Expansion Manager string length at character position 0

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Makes standard missiles more useful by rebalancing missiles' relationship with ECM. Press 'i' for more information. - - - - - - - - - - The ECM is commonly equipped by non-player ships, often neutering the standard missile - one of the few weapons a new pilot can afford. By making ECM rarer, all missiles become more useful; in order to create a similar effect for the player, ECM is less commonly available and more fragile. Hardened missiles are made less available and more expensive but there are two new missile types: defence (cheap) and torpedo (powerful). Makes standard missiles more useful by rebalancing missiles' relationship with ECM. Press 'i' for more information. - - - - - - - - - - The ECM is commonly equipped by non-player ships, often neutering the standard missile - one of the few weapons a new pilot can afford. By making ECM rarer, all missiles become more useful; in order to create a similar effect for the player, ECM is less commonly available and more fragile. Hardened missiles are made less available and more expensive but there are two new missile types: defence (cheap) and torpedo (powerful).
Identifier oolite.oxp.redspear.missile_combat_reimagined oolite.oxp.redspear.missile_combat_reimagined
Title Missile Combat Reimagined Missile Combat Reimagined
Category Equipment Equipment
Author Redspear Redspear
Version 0.6 0.6
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL n/a
Download URL https://wiki.alioth.net/img_auth.php/b/b5/Oolite.oxp.redspear.missile_combat_reimagined.oxz n/a
License CC-BY-NC-SA 4.0 CC-BY-NC-SA 4.0
File Size n/a
Upload date 1610873449

Documentation

Also read http://wiki.alioth.net/index.php/Missile%20Combat%20Reimagined

ReadMe.rtf

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Missile Combat Reimagined}
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Author: Redspear}
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Licence: Creative Commons Attribution-Noncommercial-Share Alike 4.0 }
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Rebalancing the relationship between missiles and ECM.}
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Version 0.6}
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Clean up for compatability with new version of Weapon Laws oxz}
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}
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Version 0.5}
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Fixed bug preventing new missile types from appearing}
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}
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Version 0.4}
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Fix to the manifest list}
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}
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Version 0.3}
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Returned original hardened missile but made it higher tech}
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Tweaked pricing}
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Added missile roles to shipdata-overrides.plist}
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Added missing semicolon to shipdata.plist (thanks to phkb for spotting)}
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}
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Version 0.2}
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Further reduced frequency of ships having ECM (approx 33% of default oolite chance in many cases)}
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Boosted 'Hardened Missile' damage (and price) and renamed to 'Torpedo'}
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'Improved' shipyard descriptions}
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}
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Version 0.1}
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Alterations to the ECM equipment item:}
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Increased in tech level from 2 to 12}
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Increased in price from 600 to 1,200}
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Increased in damage susceptibility from 1 to 4}
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Alterations to chance of non-player ships having ECM}
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Decreased probabilities by approxomately 50%}
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Ships that always had ECM now have had their probabilities reduced slightly if at all\line \line Alterations to Missile equipment:}
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Standard missile is now twice as expensive}
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Hardened missile is no longer ecm proof but is more damaging}
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New defence missile is a low powered but cheap anti-missile defence}
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}
\par }

Equipment

Name Visible Cost [deci-credits] Tech-Level
Defence Missile yes 200 2+
Torpedo yes 3000 10+

Ships

Name
defence_missile
Defence Missile
Torpedo
torpedo_missile

Models

This expansion declares no models. This may be related to warnings.

Scripts

This expansion declares no scripts.