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Expansion Modern Start Options

Content

Warnings

  1. http://wiki.alioth.net/index.php/Modern%20Start%20Options -> 404 Not Found
  2. Information URL mismatch between OXP Manifest and Expansion Manager string length at character position 0

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Adds 6 additional starting scenarios that give the player basic equipment considered normal in other games: fuel injectors, a fuel scoop, the scanner targeting enhancement, plus a simplified targeting system. Adds 6 additional starting scenarios that give the player basic equipment considered normal in other games: fuel injectors, a fuel scoop, the scanner targeting enhancement, plus a simplified targeting system.
Identifier oolite.oxp.phkb.ModernStart oolite.oxp.phkb.ModernStart
Title Modern Start Options Modern Start Options
Category Mechanics Mechanics
Author phkb phkb
Version 1.1 1.1
Tags modern start modern start
Required Oolite Version
Maximum Oolite Version
Required Expansions
  • oolite.oxp.phkb.FastTargetSelector:1.0
  • oolite.oxp.phkb.FastTargetSelector:1.0
  • Optional Expansions
    Conflict Expansions
    Information URL n/a
    Download URL https://wiki.alioth.net/img_auth.php/0/07/ModernStart.oxz n/a
    License CC-BY-NC-SA 4.0 CC-BY-NC-SA 4.0
    File Size n/a
    Upload date 1610873216

    Documentation

    readme.txt

    Modern Start
    by Nick Rogers
    
    With thanks to spara for his "Start Choices" OXP, on which this OXP is based.
    
    Overview
    ========
    Provides new start options for Jamesons - the Modern Start. In the standard new game, the player starts with a extremely basic Cobra Mark III, with almost no equipment installed. Everything is an upgrade, including many things that would seem to have been obvious for machines built around 3200AD. How can a ship so advanced not even have the ability to quickly target other ships, or show information on the HUD, right from the start?
    
    So we have the "Modern Start" - a start position that adds equipment considered standard in most other space trading/combat games: fuel injectors, fuel scoops, the scanner targeting enhancement and a simplified targeting system.
    
    There are six versions to choose from: 
    - Standard: Start in a Cobra Mark III with the modern start equipment.
    - Medium: Start in a Moray Star Boat with the modern start equipment.
    - Hard: Start in a Cobra Mark I with the modern start equipment.
    - Harder: Start in an Adder with the modern start equipment.
    - Miner: Start in a mining Cobra Mark I with the modern start equipment as well as an aft-fitted mining laser.
    - Hauler: Start in a slightly beaten-up Python with the modern start equipment.
    
    Required OXP's
    ==============
    The following OXP's are listed as required:
    - Fast Target Selector (1.0)
    
    License
    =======
    This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
    
    Version History
    ===============
    1.1
    - Corrected values for medium, hard and harder scenarios.
    
    1.0
    - Initial release
    

    Equipment

    This expansion declares no equipment. This may be related to warnings.

    Ships

    Name
    modern-cobramk1-miner-player

    Models

    This expansion declares no models. This may be related to warnings.

    Scripts

    This expansion declares no scripts.