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Expansion Missile Summary

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Puts a summary of all current pylon weapons on the F5 Status screen. Puts a summary of all current pylon weapons on the F5 Status screen.
Identifier oolite.oxp.phkb.MissileSummary oolite.oxp.phkb.MissileSummary
Title Missile Summary Missile Summary
Category Miscellaneous Miscellaneous
Author phkb phkb
Version 1.7 1.7
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL https://wiki.alioth.net/index.php/Missile_Summary n/a
Download URL https://wiki.alioth.net/img_auth.php/3/30/MissileSummary_1.7.oxz n/a
License CC-BY-SA 4.0 CC-BY-SA 4.0
File Size n/a
Upload date 1782348918

Relationships Diagram

Documentation

Also read http://wiki.alioth.net/index.php/Missile%20Summary

Equipment

Name Visible Cost [deci-credits] Tech-Level
AMS Dart yes 0 1+
ECM Hardened Missile yes 0 1+
Missile yes 0 1+
Missile yes 0 1+
I-Missile yes 0 1+
Fireworks Missile yes 0 1+
Salvage Missile yes 0 1+
ASM-12B Jida Missile yes 0 1+
Graviton Missile yes 0 1+
Beacon Missile yes 0 1+
Tug Drone yes 0 1+
Solar Radiation Disrupter Missile yes 0 1+
Station Killer Missile yes 0 1+
Cascade Missile yes 0 1+
Fragmentation Missile yes 0 1+
Interception Missile yes 0 1+
Lawmaker Missile yes 0 1+
Override Missile yes 0 1+
Anti-Thargoid Missile yes 0 1+
**MVD CLASSIFIED** yes 0 1+
Defence Missile yes 0 1+
Torpedo yes 0 1+
Trident Missile yes 0 1+
Trident Missile yes 0 1+
Cutpurse Missile yes 0 1+
Displacer Missile yes 0 1+
Field Missile yes 0 1+
ECM Hardened Missile yes 0 1+
Kicker Missile yes 0 1+
Missile yes 0 1+
Tracker Missile yes 0 1+
Missile Rack (Hard) yes 0 1+
Missile Rack (Hard) yes 0 1+
Missile Rack (Hard) yes 0 1+
Interception Missile Rack yes 0 1+
Interception Missile Rack yes 0 1+
Interception Missile Rack yes 0 1+
Missile Rack (Std) yes 0 1+
Missile Rack (Std) yes 0 1+
Missile Rack (Std) yes 0 1+
Missile Rack (Stun) yes 0 1+
Missile Rack (Stun) yes 0 1+
Missile Rack (Stun) yes 0 1+
ECM Hardened Missile yes 0 1+
ECM Hardened Missile yes 0 1+
Fleet of ships for the Mantis Dreadnaught yes 0 1+
NPC Thargon Drone yes 0 1+
NPC Nailbomb Missile yes 0 1+
NPC Trident Missile yes 0 1+
Sweeper-resistant navy missile yes 0 1+
Nexus Missile yes 0 1+
Nexus Bug-Off Missile yes 0 1+
Nexus Bug-Off Missile (naval reject) yes 0 1+
Nexus Missile (premium version) yes 0 1+
Nexus Missile (ultimate version) yes 0 1+
Manchi Missile yes 0 1+
Nova missile yes 0 1+
Plasma torpedo yes 0 1+
SM-1 yes 0 1+
Military Missile yes 0 1+
Hawking HMX-11 Military Smart Missile yes 0 1+
Hacker HMX-11 Military Smart Missile yes 0 1+
Quirium Cascade Mine yes 0 1+
Mince Pie yes 0 1+
Portable Fireworks yes 0 1+
Beacon Launcher yes 0 1+
Safety Mine yes 0 1+
Towbar Stabilizer yes 0 1+
Flare Mine yes 0 1+
Extra Fuel Tank yes 0 1+
Korshkov Fuel Sample yes 0 1+
**NWE SECURITY RESTRICTED yes 0 1+
Chaff Refill yes 0 1+
Defence Mine yes 0 1+
Distress Beacon yes 0 1+
Fragmentation Bomb yes 0 1+
Radio Mine yes 0 1+
Regroup yes 0 1+
**ESW SECURITY RESTRICTED** yes 0 1+
**ATU CLASSIFIED** yes 0 1+
**ATU CLASSIFIED** yes 0 1+
Quirium Cascade Mine yes 0 1+
Goods Container 10 TC yes 0 1+
Goods Container 20 TC yes 0 1+
Goods Container 30 TC yes 0 1+
Goods Container 40 TC yes 0 1+
Goods Container 50 TC yes 0 1+
Goods Container 10 TC yes 0 1+
Goods Container 20 TC yes 0 1+
Goods Container 30 TC yes 0 1+
Goods Container 40 TC yes 0 1+
Goods Container 50 TC yes 0 1+
Portable Galactic Hyperdrive yes 0 1+
RRS Solar laboratory yes 0 1+
Thargon Jammer Mine yes 0 1+
Thargon Jammer Mine yes 0 1+
Bug Bomb yes 0 1+
Buzz Bomb yes 0 1+
Decoy Mine yes 0 1+
Black Market Interdictor Mine yes 0 1+
Missile Machine yes 0 1+
Screamer Mine yes 0 1+
Stun Bomb yes 0 1+
Uni Bomb yes 0 1+
Void Bomb yes 0 1+
Anti-Thargoid Drone yes 0 1+
Combat Drone yes 0 1+
Captured Thargon Ship Defense System yes 0 1+
Kamikaze Drone yes 0 1+
Probe Missile yes 0 1+
Cargo Shepherd yes 0 1+
Emergency Charge Device yes 0 1+
Repair Nanobots yes 0 1+
Quirium Cascade Mine yes 0 1+
Thargon Jammer Mine yes 0 1+
Quirium Cascade Mine yes 0 1+
Thargon Jammer Mine yes 0 1+

Ships

This expansion declares no ships.

Models

This expansion declares no models.

Scripts

Path
Config/script.js
"use strict";
this.name = "MissileSummary";
this.author = "phkb";
this.copyright = "(C) 2023 phkb.";
this.license = "CC-NC-by-SA 4.0";
this.description = "Controls the equipment items to summarise missiles on the F5 Status screen";

this._knownKeys = {};
this._summaryKeys = [];

//-------------------------------------------------------------------------------------------------------------
this.startUpComplete = function () {
    var idx = 1;
    var found = true;
    var sc = worldScripts.ShipConfiguration_Core;
    do {
        found = false;
        var k = "EQ_MISSILESUMMARY_" + (idx < 10 ? "00" : (idx < 100 ? "0" : "")) + idx.toString();
        var ke = EquipmentInfo.infoForKey(k);
        if (ke) {
            this._knownKeys[ke.scriptInfo.missileKey] = k;
            this._summaryKeys.push(k);
            found = true;
            if (sc) sc._ignoreEquip.push(k);
        }
        idx += 1;
    } while (found == true);
    if (sc) sc._ignoreEquip.push("EQ_AMSDART_SUMMARY");
}

//-------------------------------------------------------------------------------------------------------------
this.shipWillLaunchFromStation = function() {
    this.$clearDummyEquipment();
}

//-------------------------------------------------------------------------------------------------------------
this.guiScreenChanged = function (to, from) {
    var p = player.ship;
    if (to == "GUI_SCREEN_STATUS") {
        if (p.missileCapacity > 0) {
            var flag = false;
            var miss = null;
            try {
                miss = p.missiles;
                flag = true;
            } catch (err) {
                if (this._debug) log(this.name, "!!ERROR: " + err);
            }
            if (flag === true) {
                for (var i = 0; i < miss.length; i++) {
                    //if (this._debug) log(this.name, p.missileCapacity + " - " + i + ": " + miss[i].equipmentKey);
                    var mk = miss[i].equipmentKey;
                    if (this._knownKeys[mk]) {
                        p.awardEquipment(this._knownKeys[mk]);
                    }
                }
            }
            // show the number of ams darts remaining
            if (missionVariables.amCount > 0 && p.hasEquipmentProviding("EQ_AMS")) {
                var amc = missionVariables.amCount;
                for (var i = 0; i < amc; i++) {
                    p.awardEquipment("EQ_AMSDART_SUMMARY");
                }
            }
        }
    }
    if (from == "GUI_SCREEN_STATUS") {
        this.$clearDummyEquipment();
    }
}

//-------------------------------------------------------------------------------------------------------------
this.playerWillSaveGame = function() {
    this.$clearDummyEquipment();
}

//-------------------------------------------------------------------------------------------------------------
this.$clearDummyEquipment = function() {
    var p = player.ship;
    var sk = this._summaryKeys;
    var i = sk.length;
    while (i--) {
        do {
            p.removeEquipment(sk[i]);
        } while (p.hasEquipmentProviding(sk[i]));
    }
}
Scripts/missilesummary_conditions.js
"use strict";
this.name = "MissileSummary_Conditions";
this.author = "phkb";
this.copyright = "2023 phkb";
this.description = "Condition script for equipment.";
this.license = "CC BY-NC-SA 3.0";

//-------------------------------------------------------------------------------------------------------------
this.allowAwardEquipment = function (equipment, ship, context) {
    // we will only award this item via script
    if (context != "scripted") return false;
    return true;
}