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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Plays a sound whenever the view direction is changed during flight. | Plays a sound whenever the view direction is changed during flight. |
Identifier | oolite.oxp.phkb.ChangeViewSound | oolite.oxp.phkb.ChangeViewSound |
Title | Change View Sound | Change View Sound |
Category | Miscellaneous | Miscellaneous |
Author | phkb | phkb |
Version | 1.0 | 1.0 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | n/a | |
Download URL | https://wiki.alioth.net/img_auth.php/0/05/ChangeViewSound.oxz | n/a |
License | CC BY-NC-SA 4.0 | CC BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1610873213 |
Also read http://wiki.alioth.net/index.php/Change%20View%20Sound
Change View Sound by Nick Rogers Overview ======== The aim of this OXP is to add an audible notification that the view has been changed. By default, change the view to forward, aft, port or starboard occurs silently. In most cases this is fine, as the player will normally have been the one to trigger the change, so there would appear, on the surface at least, to be no need for any sound to play as well. However, is this age of live streaming and YouTube recordings, changing the view without some sort of sound can leave an audience wondering what happened on the screen. By including a small sound, those watching can be alerted to the fact that the player has just done something. License ======= This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ Version History =============== 1.0 - Initial release.
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Config/script.js | "use strict"; this.name = "ChangeViewSound"; this.author = "phkb"; this.copyright = "2018 phkb"; this.description = "Plays a sound whenever the view direction is changed during flight"; this.licence = "CC BY-NC-SA 4.0"; //-------------------------------------------------------------------------------------------------------------- this.viewDirectionChanged = function(viewString) { var p = player.ship; if (p.alertCondition !== 0) this.$playSound(); } //------------------------------------------------------------------------------------------------------------- this.$playSound = function() { var mySound = new SoundSource; mySound.sound = "[@click]"; mySound.loop = false; mySound.volume = 0.5; mySound.play(); } |