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Expansion Pitviper Mark II

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Reinforced hull and cutting blades on each fuselage enables the pilot to attack smaller ships by careful ramming. Reinforced hull and cutting blades on each fuselage enables the pilot to attack smaller ships by careful ramming.
Identifier oolite.oxp.captain_beatnik.Pitviper2 oolite.oxp.captain_beatnik.Pitviper2
Title Pitviper Mark II Pitviper Mark II
Category Ships Ships
Author Captain Beatnik Captain Beatnik
Version 1.1 1.1
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL http://wiki.alioth.net/index.php/Coluber_Pitviper n/a
Download URL https://wiki.alioth.net/img_auth.php/8/8e/Pitviper2_v_1_1.oxz n/a
License CC BY-NC-SA 3 CC BY-NC-SA 3
File Size n/a
Upload date 1610873363

Documentation

Also read http://wiki.alioth.net/index.php/Pitviper%20Mark%20II

CPV2_HUD_0_5_0_2013-06-01.oxp-/cpv2_hud_readme.txt

==============================
CPV2_HUD_0_5_0_2013-07-23.oxp
==============================

VERSION:
	0.5.0 

DATE:
	2013-07-23

REQUIRES:
	Oolite Version 1.77+


FEATURES:

	This HUD is designed in particular for the Coluber CPV-12375 Pitviper Mk. II.It is a "proof of concept" 
	for a hud design using legends that depend on the installed equipment. This feature is available in
	Oolite version 1.77+. 

	- non-dynamic hud;
	- newly-arranged gauges;
	- new position of the comlog- and message-gui; 
	- additional control lights for energybomb, ECM, escapepod, shieldenhancements, energybanks, 
	  galhyperdrive, docking computers and fuel-injectors; 
	- customized, integrated crosshairs;
	- Scales

CONTENTS:
	cpv2_hud_readme.txt
	license.txt
	requires.plist
	<Config>
		hud.plist
	<Images>
		cb68_boxblack10x10.png
		cb68_circleblack400x400.png
		cb68_coluberlogo.png
		cb68_fuel_injectors_icon.png
		cb68_gauge_surround.png
		cb68_scanner_inner_circle.png
		cb68_scanner_mid_circle.png
		cb68_scanner_outer_circle.png

MONITOR RESOLUTION:
	This HUD is best viewed with a 1680 x 1050 (16:10) resolution on the Monitor. Other resolutions may work, 
	but I did no testing on it.


KNOWN ISSUES:
	- This .oxp is not compatible with the Target Reticle.oxp


AUTHOR:
	Robert Triflinger (Captain Beatnik)
	Contact: captain.beatnik@gmx.de  


ATTRIBUTION:
	This work is derived from the original configuration files that come with the Oolite� program package.
	Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite. 
	Special thanks to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs and CommonSenseOTB. I have learned very much by studying their work. 


LICENSE:
	All artwork, scripts and configuration files in this work are licensed 
	under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.
	To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or 
	send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
	
	You are free:

    		* to Share � to copy, distribute and transmit the work
   		* to Remix � to adapt the work
 
	Under the following conditions:

    		* Attribution � You must attribute the work in the manner specified by the author or licensor 
		  (but not in any way that suggests that they endorse you or your use of the work).
		* Noncommercial � You may not use this work for commercial purposes.
    		* Share Alike � If you alter, transform, or build upon this work, you may distribute the resulting work 
		  only under the same or similar license to this one.

	With the understanding that:

    		* Waiver � Any of the above conditions can be waived if you get permission from the copyright holder.
    		* Public Domain � Where the work or any of its elements is in the public domain under applicable law, 
		  that status is in no way affected by the license.
    		* Other Rights � In no way are any of the following rights affected by the license:
          	  - Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
          	  - The author's moral rights;
          	  - Rights other persons may have either in the work itself or in how the work is used, such as publicity 
		    or privacy rights.
    		* Notice � For any reuse or distribution, you must make clear to others the license terms of this work. 
                  The best way to do this is with a link to this web page: http://creativecommons.org/licenses/by-nc-sa/3.0/

         (This is a human-readable summary of the Legal Code (the full license).)


VERSION HISTORY:
=======================
	Version 0.5.0 
		*First release of this .OXP

========================

*** end of file ***

pitviper2_readme.txt

===============================
Pitviper2_1_1.oxp
===============================


VERSION:
	1.1


DATE:
	2013-07-23


REQUIRES:
	Oolite Version 1.77.x


FEATURES:
	This .oxp adds the new Coluber CPV-12375 "Pitviper Mk. II" to the Ooniverse. This corvette-class combat vessel is a 
	further development of the original pitviper. It�s faster and has a better maneuverability and energy recharge rate 
	than the original pitviper, but less energy and less missile capacity. 

	Like the original pitviper the Mk II has forcefield-reinforced hull. Additionally the Mk. II has a cutting blade
	("daisycutter") on each fuselage. This enables the pilot to attack other ships by ramming. 
	But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break. 
	
	CPV-12375 Pitviper stats:

	Size (metres, WxHxL) 57 x 52 x 94
	Cargo capacity: 12 TC
	Cargo bay extension: none 			("
	Maximum speed 0.375 LM 			
	Manoeuvrability Roll: 2.8
	Pitch: 1.2
	Yaw: 1.2
	Thrust: 50 				
	Energy banks: 8
	Energy recharge rate Very good (4.5)
	Gun mounts Fore, Aft		
	Missile slots 6
	Shield boosters available Yes
	Military shields available Yes
	Hyperspace capable Yes
	Available to player Yes
	Base price 515000 Cr

	A HUD designed especially for the Pitviper is also available. If you want to use the CPV2-HUD, just edit the shipdata.plist
	and delete the two slashes in front of the line "hud = cb68_cpv2_hud.plist. Or just put the stand-alone-version of CPV2-HUD into
	your addons folder.

	Enjoy!	

CONTENTS:
	license.txt
	pitviper2_readme.txt
	requires.plist	
	<Config>
		demoships.plist
		shipdata.plist
		shipyard.plist
		cb68_cpv2_hud.plist
	<Models>
		cb68_pitviper2.dat
	<Images>
		cb68_boxblack10x10.png
		cb68_circleblack400x400.png
		cb68_coluberlogo.png
		cb68_fuel_injectors_icon.png
		cb68_gauge_surround.png
		cb68_scanner_inner_circle.png
		cb68_scanner_mid_circle.png
		cb68_scanner_outer_circle.png
	<Textures>
		cb68_pitviper2.png
		cb68_pitviper2_em_map.png
		cb68_pitviper2-buccaneer.png
		cb68_pitviper-hunter.png


KNOWN ISSUES:
	None.


DEPENDENCIES:
	None.


AUTHOR:
	Robert Triflinger (Captain Beatnik)
	Contact: captain.beatnik@gmx.de  


ATTRIBUTION:
	This work is derived from the original configuration files and artwork that come with the Oolite� program package.

	Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite. 
	Special thanks to Smivs, CaptSolo, Shipbuilder and Griff. I have learned very much by studying their work. 


LICENSE:
	All artwork, scripts and configuration files in this work are licensed 
	under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.

	To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or 
	send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
	
	You are free:

    	* to Share - to copy, distribute and transmit the work
   	* to Remix - to adapt the work
 
	Under the following conditions:

    	* Attribution - You must attribute the work in the manner specified by the author or licensor 
	  (but not in any way that suggests that they endorse you or your use of the work).
	* Noncommercial - You may not use this work for commercial purposes.
    	* Share Alike - If you alter, transform, or build upon this work, you may distribute the resulting work 
	  only under the same or similar license to this one.

	With the understanding that:

    	* Waiver - Any of the above conditions can be waived if you get permission from the copyright holder.
    	* Public Domain - Where the work or any of its elements is in the public domain under applicable law, 
	  that status is in no way affected by the license.
    	* Other Rights - In no way are any of the following rights affected by the license:
          - Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
          - The author's moral rights;
          - Rights other persons may have either in the work itself or in how the work is used, such as publicity 
	    or privacy rights.
    	* Notice - For any reuse or distribution, you must make clear to others the license terms of this work. 
          The best way to do this is with a link to this web page: http://creativecommons.org/licenses/by-nc-sa/3.0/

	(This is a human-readable summary of the Legal Code (the full license).)


VERSION HISTORY:
=======================
	Version 1.0.0 
		*First release of this .OXP

	Version 1.1
		*shipdata.plist updated by Spara for Oolite 1.82

With my tweaks it does not appear as frequently as before and appears in proper roles. Naming is systematic with other ships in the Ooniverse. Accuracy has been removed as I think that these kinds of generic all over flying ships should not have it. Use skilled NPCs, if you want more challenge. Weapons have been downgraded to tone it down a bit further and to follow core guidelines.

Changes:

"cb68_pitviper2-template"

* added auto_weapons = yes;
* changed name from "Pitviper Mk II" to "Pitviper Mark II"
* changed ai_type to ai_type = "oolite-pirateAI.js";

"cb68_pitviper2"

* changed roles from "hunter(0.40) pirate(0.40) escort(0.40)" to "assassin-heavy(0.25) escort-heavy(0.25) hunter-medium(0.25) pirate-medium-fighter(0.25)"

"cb68_pitviper2-2"

* removed ship, just better equipment and accuracy set to fixed number (5). auto_weapons should handle equipment and skilledNPCs OXP accuracy.

"cb68_pitviper2-bountyhunter"

* removed accuracy setting (8)
* removed special name "Pitviper Mk II (Bountyhunter)"
* changed roles from "hunter(0.40)" to "hunter-heavy(0.5)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"

"cb68_pitviper2-buccaneer"

* removed accuracy setting (7)
* removed special name "Pitviper Mk II (Buccaneer)"
* changed roles from "pirate(0.20)" to "pirate-heavy-fighter(0.25) pirate-interceptor(0.25) pirate-aegis-raider(0.25)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"

"cb68_pitviper2-player"

* changed name from "Pitviper Mk II" to "Pitviper Mark II"


========================

*** end of file ***

Equipment

This expansion declares no equipment.

Ships

Name
cb68_pitviper2
cb68_pitviper2-bountyhunter
cb68_pitviper2-buccaneer
Pitviper Mark II
Pitviper Mark II

Models

This expansion declares no models.

Scripts

This expansion declares no scripts.