Documentation
Also read http://wiki.alioth.net/index.php/Pitviper%20Mark%20II
CPV2_HUD_0_5_0_2013-06-01.oxp-/cpv2_hud_readme.txt
==============================
CPV2_HUD_0_5_0_2013-07-23.oxp
==============================
VERSION:
0.5.0
DATE:
2013-07-23
REQUIRES:
Oolite Version 1.77+
FEATURES:
This HUD is designed in particular for the Coluber CPV-12375 Pitviper Mk. II.It is a "proof of concept"
for a hud design using legends that depend on the installed equipment. This feature is available in
Oolite version 1.77+.
- non-dynamic hud;
- newly-arranged gauges;
- new position of the comlog- and message-gui;
- additional control lights for energybomb, ECM, escapepod, shieldenhancements, energybanks,
galhyperdrive, docking computers and fuel-injectors;
- customized, integrated crosshairs;
- Scales
CONTENTS:
cpv2_hud_readme.txt
license.txt
requires.plist
<Config>
hud.plist
<Images>
cb68_boxblack10x10.png
cb68_circleblack400x400.png
cb68_coluberlogo.png
cb68_fuel_injectors_icon.png
cb68_gauge_surround.png
cb68_scanner_inner_circle.png
cb68_scanner_mid_circle.png
cb68_scanner_outer_circle.png
MONITOR RESOLUTION:
This HUD is best viewed with a 1680 x 1050 (16:10) resolution on the Monitor. Other resolutions may work,
but I did no testing on it.
KNOWN ISSUES:
- This .oxp is not compatible with the Target Reticle.oxp
AUTHOR:
Robert Triflinger (Captain Beatnik)
Contact: captain.beatnik@gmx.de
ATTRIBUTION:
This work is derived from the original configuration files that come with the Oolite� program package.
Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite.
Special thanks to Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs and CommonSenseOTB. I have learned very much by studying their work.
LICENSE:
All artwork, scripts and configuration files in this work are licensed
under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or
send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
You are free:
* to Share � to copy, distribute and transmit the work
* to Remix � to adapt the work
Under the following conditions:
* Attribution � You must attribute the work in the manner specified by the author or licensor
(but not in any way that suggests that they endorse you or your use of the work).
* Noncommercial � You may not use this work for commercial purposes.
* Share Alike � If you alter, transform, or build upon this work, you may distribute the resulting work
only under the same or similar license to this one.
With the understanding that:
* Waiver � Any of the above conditions can be waived if you get permission from the copyright holder.
* Public Domain � Where the work or any of its elements is in the public domain under applicable law,
that status is in no way affected by the license.
* Other Rights � In no way are any of the following rights affected by the license:
- Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
- The author's moral rights;
- Rights other persons may have either in the work itself or in how the work is used, such as publicity
or privacy rights.
* Notice � For any reuse or distribution, you must make clear to others the license terms of this work.
The best way to do this is with a link to this web page: http://creativecommons.org/licenses/by-nc-sa/3.0/
(This is a human-readable summary of the Legal Code (the full license).)
VERSION HISTORY:
=======================
Version 0.5.0
*First release of this .OXP
========================
*** end of file ***
pitviper2_readme.txt
===============================
Pitviper2_1_1.oxp
===============================
VERSION:
1.1
DATE:
2013-07-23
REQUIRES:
Oolite Version 1.77.x
FEATURES:
This .oxp adds the new Coluber CPV-12375 "Pitviper Mk. II" to the Ooniverse. This corvette-class combat vessel is a
further development of the original pitviper. It�s faster and has a better maneuverability and energy recharge rate
than the original pitviper, but less energy and less missile capacity.
Like the original pitviper the Mk II has forcefield-reinforced hull. Additionally the Mk. II has a cutting blade
("daisycutter") on each fuselage. This enables the pilot to attack other ships by ramming.
But be careful! If the speed is too high (or the opponents ship is really big), even a reinforced hull may break.
CPV-12375 Pitviper stats:
Size (metres, WxHxL) 57 x 52 x 94
Cargo capacity: 12 TC
Cargo bay extension: none ("
Maximum speed 0.375 LM
Manoeuvrability Roll: 2.8
Pitch: 1.2
Yaw: 1.2
Thrust: 50
Energy banks: 8
Energy recharge rate Very good (4.5)
Gun mounts Fore, Aft
Missile slots 6
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
Available to player Yes
Base price 515000 Cr
A HUD designed especially for the Pitviper is also available. If you want to use the CPV2-HUD, just edit the shipdata.plist
and delete the two slashes in front of the line "hud = cb68_cpv2_hud.plist. Or just put the stand-alone-version of CPV2-HUD into
your addons folder.
Enjoy!
CONTENTS:
license.txt
pitviper2_readme.txt
requires.plist
<Config>
demoships.plist
shipdata.plist
shipyard.plist
cb68_cpv2_hud.plist
<Models>
cb68_pitviper2.dat
<Images>
cb68_boxblack10x10.png
cb68_circleblack400x400.png
cb68_coluberlogo.png
cb68_fuel_injectors_icon.png
cb68_gauge_surround.png
cb68_scanner_inner_circle.png
cb68_scanner_mid_circle.png
cb68_scanner_outer_circle.png
<Textures>
cb68_pitviper2.png
cb68_pitviper2_em_map.png
cb68_pitviper2-buccaneer.png
cb68_pitviper-hunter.png
KNOWN ISSUES:
None.
DEPENDENCIES:
None.
AUTHOR:
Robert Triflinger (Captain Beatnik)
Contact: captain.beatnik@gmx.de
ATTRIBUTION:
This work is derived from the original configuration files and artwork that come with the Oolite� program package.
Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite.
Special thanks to Smivs, CaptSolo, Shipbuilder and Griff. I have learned very much by studying their work.
LICENSE:
All artwork, scripts and configuration files in this work are licensed
under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) license.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or
send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
You are free:
* to Share - to copy, distribute and transmit the work
* to Remix - to adapt the work
Under the following conditions:
* Attribution - You must attribute the work in the manner specified by the author or licensor
(but not in any way that suggests that they endorse you or your use of the work).
* Noncommercial - You may not use this work for commercial purposes.
* Share Alike - If you alter, transform, or build upon this work, you may distribute the resulting work
only under the same or similar license to this one.
With the understanding that:
* Waiver - Any of the above conditions can be waived if you get permission from the copyright holder.
* Public Domain - Where the work or any of its elements is in the public domain under applicable law,
that status is in no way affected by the license.
* Other Rights - In no way are any of the following rights affected by the license:
- Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
- The author's moral rights;
- Rights other persons may have either in the work itself or in how the work is used, such as publicity
or privacy rights.
* Notice - For any reuse or distribution, you must make clear to others the license terms of this work.
The best way to do this is with a link to this web page: http://creativecommons.org/licenses/by-nc-sa/3.0/
(This is a human-readable summary of the Legal Code (the full license).)
VERSION HISTORY:
=======================
Version 1.0.0
*First release of this .OXP
Version 1.1
*shipdata.plist updated by Spara for Oolite 1.82
With my tweaks it does not appear as frequently as before and appears in proper roles. Naming is systematic with other ships in the Ooniverse. Accuracy has been removed as I think that these kinds of generic all over flying ships should not have it. Use skilled NPCs, if you want more challenge. Weapons have been downgraded to tone it down a bit further and to follow core guidelines.
Changes:
"cb68_pitviper2-template"
* added auto_weapons = yes;
* changed name from "Pitviper Mk II" to "Pitviper Mark II"
* changed ai_type to ai_type = "oolite-pirateAI.js";
"cb68_pitviper2"
* changed roles from "hunter(0.40) pirate(0.40) escort(0.40)" to "assassin-heavy(0.25) escort-heavy(0.25) hunter-medium(0.25) pirate-medium-fighter(0.25)"
"cb68_pitviper2-2"
* removed ship, just better equipment and accuracy set to fixed number (5). auto_weapons should handle equipment and skilledNPCs OXP accuracy.
"cb68_pitviper2-bountyhunter"
* removed accuracy setting (8)
* removed special name "Pitviper Mk II (Bountyhunter)"
* changed roles from "hunter(0.40)" to "hunter-heavy(0.5)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"
"cb68_pitviper2-buccaneer"
* removed accuracy setting (7)
* removed special name "Pitviper Mk II (Buccaneer)"
* changed roles from "pirate(0.20)" to "pirate-heavy-fighter(0.25) pirate-interceptor(0.25) pirate-aegis-raider(0.25)"
* changed forward weapon from "WEAPON_MILITARY_LASER" to "WEAPON_BEAM_LASER"
"cb68_pitviper2-player"
* changed name from "Pitviper Mk II" to "Pitviper Mark II"
========================
*** end of file ***