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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Automatically switch your ASC to target mode when in red alert and a target is locked. The ASC gives a better idea of where the target is compared to the HUD indicator. In particular, it tells immediately if the target is ahead or behind. | Automatically switch your ASC to target mode when in red alert and a target is locked. The ASC gives a better idea of where the target is compared to the HUD indicator. In particular, it tells immediately if the target is ahead or behind. |
Identifier | oolite.oxp.astrobe.compassautoswitch | oolite.oxp.astrobe.compassautoswitch |
Title | Compass target mode autoswitch | Compass target mode autoswitch |
Category | Miscellaneous | Miscellaneous |
Author | Astrobe | Astrobe |
Version | 1.0.0 | 1.0.0 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | n/a | |
Download URL | https://wiki.alioth.net/img_auth.php/3/33/Oolite.oxp.Astrobe.compass-target-autoswitch.oxz | http://wiki.alioth.net/img_auth.php/3/33/Oolite.oxp.Astrobe.compass-target-autoswitch.oxz |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1610873264 |
Also read http://wiki.alioth.net/index.php/Compass%20target%20mode%20autoswitch
Path | |
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Config/script.js | "use strict"; this.name = "compass target autoswitch"; this.version = "1.0.0"; this.$checkTimer = null; this.$targetcheck = function() { var my = player.ship; // :-P if(my.equipmentStatus("EQ_ADVANCED_COMPASS")=="EQUIPMENT_OK") { // the compassTarget checks handles indirectly a target change by phkb's ManualWitchSpaceAlignment. // This is a terrible way to do it because it relies on an implementation detail of this OXZ. // One of those temporary hacks that will last forever... 2017-11-16. if(my.target && (my.compassMode!="COMPASS_MODE_TARGET") && (player.alertCondition==3)) my.compassMode="COMPASS_MODE_TARGET"; } else { log(this.name, "ASC not ok, no candy for you."); this.$checkTimer.stop(); } } this.shipLaunchedFromStation = function(station) { log(this.name, "Starting."); if(this.$checkTimer) this.$checkTimer.start(); else this.$checkTimer= new Timer(this, this.$targetcheck, 0, 0.250); // can't be more frequent, but 1/4 sec is good enough. } this.shipExitedWitchspace= this.shipLaunchedFromStation; this.shipDockWithStation = function(station) { log(this.name, "Suspended."); this.$checkTimer.stop(); } |