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Expansion Noshader Griff's extra ships

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description This bundle adds extra ships from other Elite versions (ArcElite,Amiga) like the Bug, Ophidian, Griffin Mk1, Hognose and Gnat. It is based on the original shader models and textures from Griff's coreships and was remade to go along nicely with the default shipset of Oolite v1.80+ and/or for e.g. Computer with lowend graphics hardware. This bundle adds extra ships from other Elite versions (ArcElite,Amiga) like the Bug, Ophidian, Griffin Mk1, Hognose and Gnat. It is based on the original shader models and textures from Griff's coreships and was remade to go along nicely with the default shipset of Oolite v1.80+ and/or for e.g. Computer with lowend graphics hardware.
Identifier oolite.oxp.amah.noshaders_extraships oolite.oxp.amah.noshaders_extraships
Title Noshader Griff's extra ships Noshader Griff's extra ships
Category Retextures Retextures
Author Michael -Amah- Doering Michael -Amah- Doering
Version 1.2.0 1.2.0
Tags ships ships
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL http://aegidian.org/bb/viewtopic.php?t=16898 n/a
Download URL https://wiki.alioth.net/img_auth.php/d/de/Oolite.oxp.amah.noshaders_extraships-1.1.oxz n/a
License CC-BY-NC-SA 3.0 CC-BY-NC-SA 3.0
File Size n/a
Upload date 1610873487

Documentation

Also read http://wiki.alioth.net/index.php/Noshader%20Griff's%20extra%20ships

readme/


        

readme/Changelog.txt

v1.0.noshader		converted the original extra ships for a noshadered ooniverse.
			edited shipyard.plist and shipdata.plist (mld)
v1.1.noshader		fixed a stupid bug concerning the Hognose, quick fix thanks to norby (mld)
V1.2.0.noshader		added a third/an older paintschemed WolfMK2 variant (mld)

readme/conversion.txt

Based on Instructions by Captain Solo:
(some additional effect map channels used for engine glow)


1) Load "diffuse.png" into GIMP.
2) Decompose to RGB layers. You don't need the greyscale alpha layer.
3) Compose to RGB.
4) Duplicate the background layer so you now have two layers.
5) Change the layer mode of the top layer to overlay.
6) Change the opacity setting to roughly between 70% and 80%.
7) Merge the top layer down. This is your base diffuse texture
8) Load "normal.png" into GIMP
9) Decompose to RGBA
10) Move the alpha channel to the top, select all and copy. 
11) Paste the copied greyscale image as a new image. This is your glow map.
12) Now back to the normal map layers, delete the alpha channel.
13) Compose to RGB
14) Under the colors menu select Desaturate, and choose desaturate by Luminosity.
15) Select all and copy. This is your pseudo relief texture.
16) Go back to your diffuse texture and Paste as new layer.
17) Change the layer mode to Grain Merge, and merge it down to the bottom layer.
*a) Load the "effects" texture
*b) decompose to RGB, remove the alpha layer
    copy the green layer and insert as new layer on the diffuse texture,
    change layer mode to overlay and opacity to 70%
    select invert colors from colors menu.
18) Now go to your greyscale glow map from step 11, select all and copy.
*d) back to the decomposed effects texture from *a)
*e) paste as new layer
*f) set layer mode of all layers to Screen
*g) Under the Image menu choose flatten image
*h) select all and copy.
19) Back to your diffuse texture, right click on the image, select Layer, then Mask and Add Layer Mask
20) Set the layer mask to Black.
21) Cntrl V - paste the glow map on top of the layer mask.
22) Anchor the floating layer to the background image.
23) You will see two representations in the layer dialog. Click on the left one.
24) Export as your new shaderless_diffuse texture.

Finally you will need to edit the shipdata.plist file and change the material section to the following:
materials = 
{ 
"Hull" = 
{ 
diffuse_map = "shaderless_diffuse.png"; 
specular_color = ( 0.2, 0.2, 0.2 ); 
shininess = 5; 
emission_map = { name = "shaderless_diffuse.png"; extract_channel = "a"; }; 
emission_modulate_color = (0.9926, 0.9686, 0.7325); 
}; 
};

Good luck.

readme/readme.txt

Griff's NoShader extra ships.


An oxp for Oolite that adds Griff's extra ships from other Elite Games for no shadered Computers.
 
Overview:
Griff's fantastic models and textures for some alternate and extra ships.

In this OXP, only the textures were modified so they render well on GPU's that do not support OpenGL shading language.
The clever procedure how to convert was developed by Captain SOLO.

Requirements:
Tested with Oolite 1.80. No dependencies. 

Installation:

Credits or rather "Standing on shoulders of giants":
* Griff, for his marvelous normalmapped ships -> http://wiki.alioth.net/index.php/Griff_Industries 

* Captain Solo, who invented a clever way to convert them for computers with shaderless GPUs and helped me 
  extensively to explain how it was done for his noshader shipset (now default ships for 1.80)


License:
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.

Michael "Amah" Doering


 

Equipment

This expansion declares no equipment.

Ships

Name
Wolf Mark II
Wolf Mark II
Wolf Mark II
Wolf Mark II
Wolf Mark II
Bug
noshaders_elite2_bug_NPC_miner
noshaders_elite2_bug_NPC_miner_scuffed
noshaders_elite2_bug_NPC_scuffed
Bug
noshaders_elite2_bug_PLAYER_scuffed
Griffin Mk I
Griffin Mk I
Gnat
Gnat
Gnat
Gnat
noshaders_hognose_CGC
Hognose
noshaders_hognose_WLW
noshaders_hognose_Zen
Ophidian
Ophidian
Wolf Mark II

Models

This expansion declares no models.

Scripts

This expansion declares no scripts.