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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Automatically varies the gun-sight cross-hairs according to the current danger level. | Automatically varies the gun-sight cross-hairs according to the current danger level. |
Identifier | oolite.oxp.Wildeblood.alerting_crosshairs | oolite.oxp.Wildeblood.alerting_crosshairs |
Title | Alerting Cross-hairs | Alerting Cross-hairs |
Category | Equipment | Equipment |
Author | Wildeblood | Wildeblood |
Version | 1.0 | 1.0 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | http://aegidian.org/bb/viewtopic.php?f=4&t=14368 | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/a/a2/Alerting_Crosshairs_1.0.oxz | n/a |
License | Public Domain | Public Domain |
File Size | n/a | |
Upload date | 1610873398 |
Also read http://wiki.alioth.net/index.php/Alerting%20Cross-hairs
--------------------------------- Alerting Crosshairs OXP ver. 1.0 --------------------------------- Date: May 16th, 2013 Author: Wildeblood --------------------- Installation and use: --------------------- This OXP changes the way the gun-sight cross-hairs behave in Oolite. In standard Oolite the crosshairs change appearance depending on the type of weapons installed. With this OXP installed the cross-hairs instead change depending on the current alert level. At green alert only a minimal centre-mark is shown. When other ships are in the vicinity the larger four-vaned cross-hair, previously associated with the pulse laser, appears. In combat situations the more complex cross-hair, previously associated with the military laser, appears. The mining laser continues to have its distinctive gun-sight associated with it. When the advanced space compass is set to its target tracking mode the combat cross-hairs appear, regardless of the current alert level. Simply place the Alerting Crosshairs OXP into your "AddOns" folder. No configuration is needed or possible. ----------- Change Log: ----------- 1.0 (May 16th, 2013) First published.
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Scripts/alerting_crosshairs.js | "use strict"; this.name = "Alerting Crosshairs"; // "Wildeblood", 2013. this.version = "1.0"; /* ==================================================================================== AUTOMATIC HUD CHANGES ======================================================================================= */ this.alertConditionChanged = function(newState, oldState) { switch(newState) { case 1: // "Green Alert" { player.ship.crosshairs = "alerting-crosshairs-green.plist"; break; } case 2: // "Yellow Alert" { player.ship.crosshairs = "alerting-crosshairs-yellow.plist"; break; } case 3: // "Red Alert" { if (player.alertHostiles) { player.ship.crosshairs = "alerting-crosshairs-red.plist"; } break; } } } /* ==================================================================================== USER-SELECTED HUD CHANGES ======================================================================================= */ this.compassTargetChanged = function(whom, mode) { if (mode === "COMPASS_MODE_TARGET") { player.ship.crosshairs = "alerting-crosshairs-red.plist"; this.$override = true; } else if (this.$override && !player.alertHostiles) { this.alertConditionChanged(player.alertCondition, 3); this.$override = false; } } /* ==================================================================================== THE END ======================================================================================= */ |