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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | If you are doing a cargo contract and mistakenly sell the goods on the market screen, this will immediately pop up a reminder that you needed that cargo to deliver elsewhere. | If you are doing a cargo contract and mistakenly sell the goods on the market screen, this will immediately pop up a reminder that you needed that cargo to deliver elsewhere. |
Identifier | oolite.oxp.Wildeblood.Contracted_Goods_Reminder | oolite.oxp.Wildeblood.Contracted_Goods_Reminder |
Title | Contracted Goods Reminder | Contracted Goods Reminder |
Category | Miscellaneous | Miscellaneous |
Author | Wildeblood | Wildeblood |
Version | 1.3 | 1.3 |
Tags | market | market |
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | http://aegidian.org/bb/viewtopic.php?f=4&t=11123 | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/4/4e/Contracted_Goods_Reminder.oxz | n/a |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1746281545 |
Also read http://wiki.alioth.net/index.php/Contracted%20Goods%20Reminder
Path | |
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Config/script.js | "use strict"; // worldScripts["Contracted Goods Reminder"] this.name = "Contracted Goods Reminder"; this.version = "1.3"; this.guiScreenChanged = function (to, from) { if (player.ship.docked && ( to === "GUI_SCREEN_MARKET" || to === "GUI_SCREEN_MARKETINFO")) { this.$reservedCargo = {}; var arrayLength = player.ship.contracts.length; if (arrayLength) { for (var i = 0; i < arrayLength; i++) { var contract = player.ship.contracts[i]; var commodity = contract.commodity; var quantity = contract.quantity; var reserve = this.$reservedCargo[commodity]; if (reserve) { this.$reservedCargo[commodity] += quantity; } else { this.$reservedCargo[commodity] = quantity; } } } } }; this.playerSoldCargo = function (commodity, quantity, unitPrice) { var reserve = this.$reservedCargo[commodity] || 0; if (reserve) { var availableStock = manifest[commodity] || 0; if (availableStock < reserve) { var displayName = displayNameForCommodity(commodity); player.consoleMessage("You need at least " + reserve + " units of " + displayName.toLowerCase() + " to fulfil your contracts.", 6); } } }; |