| Back to Index | Page generated: Oct 27, 2025, 5:37:22 AM | 
 Expansion Bullet Drive
 Expansion Bullet Drive| from Expansion Manager's OXP list | from Expansion Manifest | |
|---|---|---|
| Description | Bullet Drive makes game-play harder, not easier, but only very slightly. When at torus drive speeds manoeuvring is disabled and you travel in a straight line - like a bullet. Manoeuvring is not affected at fuel injection speed. | Bullet Drive makes game-play harder, not easier, but only very slightly. When at torus drive speeds manoeuvring is disabled and you travel in a straight line - like a bullet. Manoeuvring is not affected at fuel injection speed. | 
| Identifier | oolite.oxp.Wildeblood.BulletDrive | oolite.oxp.Wildeblood.BulletDrive | 
| Title | Bullet Drive | Bullet Drive | 
| Category | Mechanics | Mechanics | 
| Author | Wildeblood | Wildeblood | 
| Version | 1.0.4 | 1.0.4 | 
| Tags | ||
| Required Oolite Version | ||
| Maximum Oolite Version | ||
| Required Expansions | ||
| Optional Expansions | ||
| Conflict Expansions | ||
| Information URL | http://aegidian.org/bb/viewtopic.php?f=4&t=13184 | n/a | 
| Download URL | https://wiki.alioth.net/img_auth.php/f/f5/Bullet_Drive_1.0.3.oxz | http://wiki.alioth.net/img_auth.php/f/f5/Bullet_Drive_1.0.3.oxz | 
| License | CC-BY-NC-SA 3.0 | CC-BY-NC-SA 3.0 | 
| File Size | n/a | |
| Upload date | 1708303218 | 
Also read http://wiki.alioth.net/index.php/Bullet%20Drive
---------------------------- Bullet Drive OXP ver. 1.0.3 ---------------------------- Date: May 16th, 2013 Author: Wildeblood --------------------- Installation and use: --------------------- Bullet Drive is one of the small number of OXPs that make Oolite game-play harder, not easier. But only very, very slightly. The difference it introduces is that when at "torus drive" speeds manoeuvring is disabled and you travel in a straight line - like a bullet. Manoeuvring is not affected at "fuel injection" speed. Simply place the Bullet Drive OXP into your "AddOns" folder. No configuration or messing about required.
| Path | |
|---|---|
| Config/script.js | "use strict";
this.name    = "Bullet Drive";
this.version = "1.0.4"; // February 19th, 2024
/* ====================================================================================
			MAINTAIN LOCKED HEADING AT HIGH SPEED
======================================================================================= */
    this.$maintainHeading = function () {
        "use strict";
        var self = player.ship;
        if (self.status !== "STATUS_IN_FLIGHT" &&
            self.status !== "STATUS_WITCHSPACE_COUNTDOWN") {
            removeFrameCallback(this.$monitor);
            delete this.$monitor;
            return;
        }
        if (self.speed <= 7 * self.maxSpeed) {
            if (this.$heading) {
                delete this.$heading;
            }
            if (player.alertCondition != 1) {
                removeFrameCallback(this.$monitor);
                delete this.$monitor;
            }
            return;
        }
        if (self.speed > 7 * self.maxSpeed) { // Exceeding injector speed, must be torus button speed.
            if (this.$heading) {
                var angle = self.heading.angleTo(this.$heading);
                var cross = self.heading.cross(this.$heading).direction();
                self.orientation = self.orientation.rotate(cross, - angle);
            } else {
                this.$heading = self.heading;
            }
        }
    }
/* ====================================================================================
			STARTING $maintainHeading
======================================================================================= */
    this.alertConditionChanged = function (newCondition, oldCondition) {
        "use strict";
        if (newCondition == 1 && !this.$monitor) {
            this.$monitor = addFrameCallback(this.$maintainHeading.bind(this));
        }
    }
    this.shipExitedWitchspace = function () {
        "use strict";
        if (player.alertCondition == 1 && !this.$monitor) {
            this.$monitor = addFrameCallback(this.$maintainHeading.bind(this));
        }
    }
/* ====================================================================================
			CHANGE LOG
1.0.4 (February 19th, 2024) Formatted to look less like PHP. No actual changes.
1.0.3 (May 16th, 2013) Added this.shipExitedWitchspace check.
1.0.2 (December 19th, 2012) Changed < to <= in speed check.
1.0.1 (December 18th, 2012) Comment removed.
1.0   (December 18th, 2012) Created.
======================================================================================= */ |