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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | A little add-on OXP for Your Ad Here OXP. It introduces mobile ship-towed advertising billboards to the route one space lane of appropriate systems. | A little add-on OXP for Your Ad Here OXP. It introduces mobile ship-towed advertising billboards to the route one space lane of appropriate systems. |
Identifier | oolite.oxp.Thargoid.YAH-Mobile | oolite.oxp.Thargoid.YAH-Mobile |
Title | Your Ad Here Mobile | Your Ad Here Mobile |
Category | Ambience | Ambience |
Author | Thargoid | Thargoid |
Version | 1.00 | 1.00 |
Tags | ambience, ships | ambience, ships |
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | http://wiki.alioth.net/index.php/YAHMobile_OXP | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/7/79/YAH_Mobile_1.00.oxz | n/a |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1610873342 |
Also read http://wiki.alioth.net/index.php/Your%20Ad%20Here%20Mobile
YAH Mobile OXP by Thargoid. This is a little add-on OXP to the magnificent Your Ad Here OXP franchise, by Dr Nil, Ark, DaddyHoggy and several other contributors. The executives of the corporation noticed that a market was being missed in all of the traffic making the routine commute between the system witchpoint and the main planet/station aegis regions. So a new version of their existing billboard system was commissioned, especially designed to be towed by some of the Sidewinder station defense fleet. These fly along "route one" of all of the populous systems (except for Anarchy systems, where the risk of attack and vandalism was deemed too high) showing off the advertisements of the corporations customers. This OXP requires at least one of the YAH ad-sets to be installed, and will work with existing sets A-G plus is pre-configured for the release of sets H-J. -------------------------------------------------------------- License: This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license -------------------------------------------------------------- Instructions: Unzip the file, and then move the folder "YAH Mobile 1.00.oxp" to the AddOns directory of your Oolite installation. This OXP requires Oolite version 1.74 or higher. -------------------------------------------------------------- Version history: 05/03/2012 - Version 1.00, Initial release.
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Config/script.js | this.name = "YAH_mobile_populator"; this.author = "Thargoid"; this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license"; this.description = "Populator for YAH mobile ad boards"; this.version = "1.0"; this.shipWillExitWitchspace = function() { if (system.government > 0 && !system.isInterstellarSpace && !system.sun.isGoingNova && system.population > 40 && system.countShipsWithRole("YAH_mobileTractor") === 0) { this.shipCount = Math.ceil((system.population - 40) / 4); var loopCounter = 0 ; // reset the counter for(loopCounter = 0;loopCounter<this.shipCount;loopCounter++) { system.addShipsToRoute("YAH_mobileTractor", 1, (0.1 + (0.8 * Math.random())), "pw"); } } } this.shipWillLaunchFromStation = function(station) { this.shipWillExitWitchspace(); delete this.shipWillLaunchFromStation; // this is only needed for the first launch } |
Scripts/YAH_mobileTractor.js | this.name = "YAH_mobileTractor.js"; this.author = "Thargoid"; this.copyright = "Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license"; this.description = "Ship script for YAH mobile ad tractor ship."; this.version = "1.0"; "use strict"; this.shipSpawned = function() { this.adBoard = this.ship.spawnOne("YAH_mobileAd"); if(!this.adBoard.isValid) { log(this.name, "adBoard spawn failed."); return; } this.adGroup = new ShipGroup("YAH Mobile Ads", this.ship); this.ship.group = this.adGroup; this.adGroup.leader = this.ship; this.adBoard.group = this.adGroup; this.callbackID = addFrameCallback(this.positionBoard.bind(this)); } this.positionBoard = function() { if(!this.adBoard.isValid || !this.ship.isValid) { this.stopCallback(); return; } this.adBoard.position = this.ship.position.subtract(this.ship.orientation.vectorForward().multiply(10+ this.adBoard.collisionRadius + this.ship.collisionRadius)); this.adBoard.orientation = this.ship.orientation.rotate(this.ship.vectorUp, (Math.PI / 2)); } this.shipDied = this.stopCallback = function() { if(this.callbackID) { removeFrameCallback(this.callbackID); } delete this.callbackID; }; |