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Expansion Cylon Raider Mark 1

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description A new ship from GalTech Industries. A new ship from GalTech Industries.
Identifier oolite.oxp.Shipbuilder.CylonRaiderMk1 oolite.oxp.Shipbuilder.CylonRaiderMk1
Title Cylon Raider Mark 1 Cylon Raider Mark 1
Category Ships Ships
Author Shipbuilder Shipbuilder
Version 1.01 1.01
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL http://wiki.alioth.net/index.php/Cylon_Raider_Mark_1 n/a
Download URL https://wiki.alioth.net/img_auth.php/7/7d/CylonRaiderMk1-1.01.oxz n/a
License CC-BY-NC-SA 3.0 with clauses CC-BY-NC-SA 3.0 with clauses
File Size n/a
Upload date 1610873343

Documentation

Also read http://wiki.alioth.net/index.php/Cylon%20Raider%20Mark%201

Cylon_Raider_MK1_V1.01_Readme_& _License.txt

Cylon Raider Mark 1 OXP by Shipbuilder.

A new ship from GalTech Industries. 

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Ship: -

Cylon Raider Mark 1 (From the original 1978 Battlestar Galactica Film) - The Cylon Raider Mark 1 forms the backbone of the Cylon Empire�s fighter force. Designed to combine agility with a fearsome strike capability a Cylon Raider Mark 1 is more than a match for many opponents. With a crew of three centurions, (commander, pilot and co-pilot), a combination of tasks can be undertaken whilst in combat. 
These strengths combined with the standard Cylon tactic of deploying these ships in small attack groups have proved devastatingly effective against humankind in resent times.

Specification: -

Size (metres W x H x L)		37.5 x 7 x 29 	
Standard cargo capacity		None
Cargo Bay Extension		N/A
Maximum speed			0.365 LM
Thrust				45
Manoeuvrability			Roll 2.4
				Pitch 2.2
Hyperspace capable		Yes
Energy				300
Energy recharge rate		3.0
Gun mounts			1No (Fore)
Missile slots			0
Fuel scoops available		No
Tech level 			N/A
Base price			N/A

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Ship variants: -

The ship is available as a NPC ship only.

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Standard equipment: -

Forward Military Laser and ECM.

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Requirements: -

The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shpdata.plist is incompatible with versions prior to v1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run

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License:

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses:

* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement.
* rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above:
	* the conversion of files between XML and openStep.
	* the merging of files with other files of the same type from other OXPs.
* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :)

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Instructions:

This OXP is available in 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems. 

Decide whether you want the lower or higher detail version. Unzip the file, and then move the either the "Cylon_Raider_Mk1_higher_detail_model_V1.0.oxp" or the "Cylon_Raider_Mk1_lower_detail_model_V1.0.oxp" folder to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. 


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Version history:

05/07/2012 - Version 1.00 - Release version
09/07/2012 - Version 1.01 - Updated release incorporating a revised emission_map folder name and update to the shipdata.plist to prevent possible confusion regarding which emission map folder Oolite should use.


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Acknowledgements:

V1.00 - With thanks to Svengali for providing detailed comments and advice on all aspects of the pre-release test version including carrying out playtesting and Smivs for advice regarding the emission_map. Thanks also go Solonar for playtesting the prerelease version and Universal Studios for producing the original movie in the first place.
V1.01 - With thanks to Wildeblood and Griff for their advice via the Oolite Bulletin forum.

Equipment

This expansion declares no equipment.

Ships

Name
Cylon Raider Mark 1
cylonraidermk1escort

Models

This expansion declares no models.

Scripts

Path
Config/script.js
// Standard attributes 
this.name           = "Cylonraider"; 
this.author         = "Shipbuilder"; 
this.copyright      = "This script is hereby placed in the public domain."; 
this.version        = "1.0"; 
this.description    = "Script to possibly make Cylon Raiders appear at the witchpoint or on W-P route after a witchspace jump." 

// Configuration
this.role1 = "cylonraider"; 
this.count1 = 1;
this.count2 = 2;


this.shipWillExitWitchspace = function(){
   var myRND = Math.random();
   if (system.isInterstellarSpace || myRND <= 0.85) return;
   if (myRND < 0.9) system.addShips(this.role1, this.count1, player.ship.position, 15000);
   else if (myRND > 0.9) system.addShipsToRoute(this.role1, this.count2, Math.random(), "wp");
}