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Expansion Arachnid Mark 1

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description A new ship from GalTech Industries. A new ship from GalTech Industries.
Identifier oolite.oxp.Shipbuilder.ArachnidMark1 oolite.oxp.Shipbuilder.ArachnidMark1
Title Arachnid Mark 1 Arachnid Mark 1
Category Ships Ships
Author Shipbuilder Shipbuilder
Version 1.01 1.01
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL http://wiki.alioth.net/index.php/Wikipedia:Arachnid_Mark_1 n/a
Download URL https://wiki.alioth.net/img_auth.php/6/6d/ArachnidMark1-1.01.oxz n/a
License CC-BY-NC-SA 3.0 with clauses CC-BY-NC-SA 3.0 with clauses
File Size n/a
Upload date 1610873329

Documentation

Also read http://wiki.alioth.net/index.php/Arachnid%20Mark%201

Arachnid_Mark_1_V1.01_Readme_& _License.txt

Arachnid Mark 1 OXP by Shipbuilder.

A new ship from The GalTech Industries Corporation. 

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Ship: -

The Arachnid Mark 1 is the GalTech Industries Corporation�s answer to Cowell & MgRath�s phenomenally popular Cobra Mark 3. Produced at the shipyards in the Ceesxe, Gerete and Edle systems, and also under license at many other facilities throughout the 8 galaxies, the ship is becoming a popular choice for both traders and bounty hunters.

Invariably the ship has also found its way in to the hands of many unscrupulous privateers wishing to combine good combat capabilities with a craft able of transporting a reasonable amount of cargo.

Designed as a general purpose craft, the intention is to allow the owner to reconfigure the ship to suit their own individual requirements. As a result this craft is equally suitable for combat, trading and passenger transport as well as being capable of carrying out some of the smaller cargo contracts.

Early prototypes suffered from a poorly performing propulsion drive however this initial setback has now been overcome giving the Arachnid Mark 1 a slight advantage over the Cobra Mark 3 in terms of both speed and manoeuvrability. The profile of the craft is also approximately 80% that of the Cobra Mark 3 therefore making the ship a more difficult target to hit.

The downside to this improvement in performance and reduced size however is less internal space meaning that the maximum extended cargo capacity is 30T rather than the Cobra Mark 3�s 35T and that the maximum number of missiles is limited to 2.

In summary the Arachnid Mark 1 is very closely matched in comparison to the Cobra Mark 3 and the choice between the two appears to depend on the potential buyer�s preference for cargo transportation or combat.


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Specification: -
Size (metres WxHxL)		74m x 28m x 90m 	
Standard cargo capacity		25T
Cargo Bay Extension		5T
Maximum speed			0.355 LM
Thrust				35
Manoeuvrability			Roll 1.5 and Pitch 1.6
Hyperspace capable		Yes
Energy				360
Energy recharge rate		4.0
Gun mounts			4No (Fore, Aft, Port and Starboard)
Missile slots			2
Shield boosters available	Yes
Military shields available	Yes
Fuel scoops available		Yes
Tech level 			6
OXP or standard			OXP
Available to player 		Yes
Base price			160,000 Cr 

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Ship variants: -

The ship is available as a player craft and also as NPC trader, pirate and hunter vessels. All NPC ships can, in addition to the standard equipment listed above, can be equipped with a wide range of upgrades.


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Standard equipment: -

Player ships - Forward pulse laser, fuel scoops and 1 missile. 
Pirate version � Forward beam laser, rear pulse lasers, fuel scoops and 1 missile.
Hunter version - Forward and rear beam lasers, port and starboard pulse lasers, fuel scoops and 2 missile.
Trader version � Forward beam laser, rear pulse lasers, escape capsule, fuel scoops and 1 missile.


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Requirements: -

The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of the scan_class key). No additional OXPs are required to be installed in order for this OXP to run.


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License: -

This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses:

* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement.
* rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above:
	* the conversion of files between XML and openStep.
	* the merging of files with other files of the same type from other OXPs.
* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :)


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Instructions: -

Unzip the file, and then move the folder "Arachnid_Mark_1_V1.01.oxp " to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added. 


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Version history: -

07/10/13 - Version 1.00 - Release version.
08/10/13 - Version 1.01 - Minor tweak to the forward view to ensure correct compatabiltiy with different screen resolutions.


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Credits: -

V1.00 - Thanks go to Griff, Thargoid, Commander McLane and Submersible for there help and advice regarding the use of shaders.
V1.01 - Thanks go to Cody and Duggan for identifying a issue with the forward view with defferent screen resolutions and testing a proposed solution.

Equipment

This expansion declares no equipment.

Ships

Name
Arachnid Mark 1
Arachnid Mark 1
Arachnid Mark 1
Arachnid Mark 1

Models

This expansion declares no models.

Scripts

Path
Scripts/arachnid_mark_1_death_script_hunter.js
// Standard attributes 
this.name           = "Arachnid Mark 1 Death Plea for the hunter role"; 
this.author         = "Shipbuilder"; 
this.copyright      = "This script is hereby placed in the public domain.";
this.licence        = "CC-NC-by-SA 2.0";
this.version        = "1.0"; 
this.description    = "Script to provide a variety of messages at the point of a ship's destruction." 


this.shipDied = function()


	{
		this.ship.commsMessage(expandDescription("[ARACHNID_MARK_1_HUNTER_ROLE_KILLED_MESSAGE]"),player.ship);
	};	    



Scripts/arachnid_mark_1_death_script_pirate.js
// Standard attributes 
this.name           = "Arachnid Mark 1 Death PLea for the pirate role"; 
this.author         = "Shipbuilder"; 
this.copyright      = "This script is hereby placed in the public domain.";
this.licence        = "CC-NC-by-SA 2.0";
this.version        = "1.0"; 
this.description    = "Script to provide a variety of messages at the point of a ship's destruction." 


this.shipDied = function()


	{
		this.ship.commsMessage(expandDescription("[ARACHNID_MARK_1_PIRATE_ROLE_KILLED_MESSAGE]"),player.ship);
	};	    



Scripts/arachnid_mark_1_death_script_trader.js
// Standard attributes 
this.name           = "Arachnid Mark 1 Death Plea for the trader role"; 
this.author         = "Shipbuilder"; 
this.copyright      = "This script is hereby placed in the public domain.";
this.licence        = "CC-NC-by-SA 2.0";
this.version        = "1.0"; 
this.description    = "Script to provide a variety of messages at the point of a ship's destruction." 


this.shipDied = function()


	{
		this.ship.commsMessage(expandDescription("[ARACHNID_MARK_1_TRADER_ROLE_KILLED_MESSAGE]"),player.ship);
	};