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Expansion ZeroMap

Content

Warnings

  1. http://wiki.alioth.net/index.php/ZeroMap -> 404 Not Found
  2. Information URL mismatch between OXP Manifest and Expansion Manager string length at character position 0

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Hide map. Show only visited planets and nearby planets. Visited - all info. In 7LY - only names. In 10LY - as dots (for search isolated regions). Hide map. Show only visited planets and nearby planets. Visited - all info. In 7LY - only names. In 10LY - as dots (for search isolated regions).
Identifier oolite.oxp.SMax.ZeroMap oolite.oxp.SMax.ZeroMap
Title ZeroMap ZeroMap
Category Mechanics Mechanics
Author SMax SMax
Version 0.6 0.6
Tags HIDE, MAP HIDE, MAP
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL n/a
Download URL https://wiki.alioth.net/img_auth.php/a/aa/ZeroMap_0.6.oxz n/a
License CC-BY-NC-SA 4.0 CC-BY-NC-SA 4.0
File Size n/a
Upload date 1610873407

Documentation

README.md

Zero Map

By S Max

Hide map. Show only visited planets and nearby planets.

Difficulty levels:
------------------

 * Easy - shows full map of the Galaxy without names of systems.
     * Visited systems - all information.
     * Systems in 7LY - all information.
     * Systems in 10LY - only name of system.
 * Normal - hides map of the Galaxy. Some information about the surrounding systems are available. Isolated regions can be founded.
     * Visited systems - all information.
     * Systems in 7LY - only name of system.
     * Systems in 10LY - without name of system.
 * Hard - hides map of the Galaxy. Minimum information about the surrounding systems are available.
     * Visited systems - all information.
     * Systems in 7LY - without name of system.
 * Disable - shows standard map of the Galaxy.

Available in [Oolite](http://www.oolite.org/) package manager (Mechanics).

License
=======
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

Version History
===============

Release 0.6

* Fix additional store concealment state in save-file

Release 0.5

* Add difficulty levels.

Release 0.4

* In 1.84 work fine
* Visual observation allows to define system 10LY (for searching isolated systems).

Release 0.3

* Show marked systems or target systems in missions
* Map hudes only on map screens (and system info). Mission generation work fine.

Release 0.2

* Bugfix

Release 0.1

* Initial release

Equipment

This expansion declares no equipment. This may be related to warnings.

Ships

This expansion declares no ships. This may be related to warnings.

Models

This expansion declares no models. This may be related to warnings.

Scripts

Path
Config/script.js
/* global system log worldScripts player mission missionVariables */

this.name = "ZeroMap";
this.author = "SMax";
this.copyright = "2016 SMax";
this.licence = "CC-BY-NC-SA 4.0";
this.description = "Hide map. Show only visited planets and nearby planets. Visited - all info. In 7LY - only names. In 10LY - as dots (for search isolated regions).";
this.version = "0.6";

"use strict";

this._DEBUG = false;

this._visitedSystems = [
    [],
    [],
    [],
    [],
    [],
    [],
    [],
    []
];

// 0 - full info
// 100 - name
// 200 - as dot
// 300 - hide
// [not vis, visited, 7LY, targets, 10LY]
this._LEVEL = [
    [200, 0, 0, 100, 100], // Easy
    [300, 0, 100, 200, 200], // Normal
    [300, 0, 200, 200, 300], // Hard
    [0, 0, 0, 0, 0] // Disable
];
this._LEVEL_CURRENT = 1;

this._timer_start = new Date();
this._logger = function(msg, ignore_ts) {
    if (this._DEBUG) {
        if (ignore_ts) {
            log(this.name, msg);
        }
        else {
            var t = new Date();
            log(this.name, msg + " [+" + (t.getTime() - this._timer_start.getTime()) + "ms]");
            this._timer_start = t;
        }
    }
};

// Импорт данных из Explorers Club
this._importFromExplorersClub = function() {
    this._logger("this._importFromExplorersClub()");

    var g = system.info.galaxyID;

    if (this._visitedSystems[g].length == 0) {

        this._visitedSystems[g] = [];
        for (var i = 0; i < 256; i++) {
            this._visitedSystems[g][i] = 0;
        }

        var EC = worldScripts["Explorers Club"];
        if (EC) {
            for (var i = 0; i < 256; i++) {
                if (EC._playerVisited(g, i)) {
                    this._markVisitedSystem(g, i);
                }
            }
        }
    }

    this._logger("this._importFromExplorersClub END");
};

// Показать все системы (чтобы отработал System.infoForSystem как надо)
this._showAll = function(g) {
    this._logger("this._showAll(" + g + ")");

    for (var i = 0; i < 256; i++) {
        System.infoForSystem(g, i).setProperty(2, "concealment", null);
    }

    this._logger("this._showAll END");
};

// Скрыть все системы согласно this._visitedSystems
this._hideAll = function(g) {
    this._logger("this._hideAll(" + g + ")");
    var settings = this._LEVEL[this._LEVEL_CURRENT];

    for (var i = 0; i < 256; i++) {
        var c = settings[this._visitedSystems[g][i]];
        if (typeof c == 'undefined') {
            c = 0;
        }
        System.infoForSystem(g, i).setProperty(2, "concealment", c);
    }

    this._logger("this._hideAll END");
};

// Пометить систему и ее соседей как видимые (полостью или частично)
this._markVisitedSystem = function(g, i) {
    this._logger("this._markVisitedSystem(" + g + "," + i + ")", 1);

    this._visitedSystems[g][i] = 1;
    var s = System.infoForSystem(g, i).systemsInRange();

    this._logger("Step 1: System.infoForSystem: " + s.length, 1);

    for (var j = 0; j < s.length; j++) {
        this._logger(s[j].name + ":" + this._visitedSystems[g][s[j].systemID]);
        if (this._visitedSystems[g][s[j].systemID] != 1) {
            this._visitedSystems[g][s[j].systemID] = 2;
        }
    }

    // Покажем ближайшие системы как результат визуального наблюдения
    s = System.infoForSystem(g, i).systemsInRange(10);

    this._logger("Step 2: System.infoForSystem: " + s.length, 1);

    for (var j = 0; j < s.length; j++) {
        this._logger(s[j].name + ":" + this._visitedSystems[g][s[j].systemID]);
        if (this._visitedSystems[g][s[j].systemID] == 0 || this._visitedSystems[g][s[j].systemID] == 3) {
            this._visitedSystems[g][s[j].systemID] = 4;
        }
    }

    this._logger("this._markVisitedSystem END", 1);
};

this._isInteger = function(value) {
    return typeof value === "number" &&
        isFinite(value) &&
        Math.floor(value) === value;
};

this._markTargetSystems = function() {
    this._logger("this._markTargetSystems()");

    var g = system.info.galaxyID;

    // Убирем старые отметки
    for (var i = 0; i < 256; i++) {
        if (this._visitedSystems[g][i] == 3) {
            this._visitedSystems[g][i] = 0;
        }
    }

    // Контракты на доставу
    var contracts = player.ship.contracts;
    for (var i = 0; i < contracts.length; i++) {
        this._markTarget(g, contracts[i].destination);
    }

    // Перевозка пассажиров
    var passengers = player.ship.passengers;
    for (var i = 0; i < passengers.length; i++) {
        this._markTarget(g, passengers[i].destination);
    }

    // Доставка посылок
    var parcels = player.ship.parcels;
    for (var i = 0; i < parcels.length; i++) {
        this._markTarget(g, parcels[i].destination);
    }

    // Отмеченные системы
    var markedSystems = mission.markedSystems;
    for (var i = 0; i < markedSystems.length; i++) {
        var obj = markedSystems[i];
        if (typeof obj.system != 'undefined') {
            if (obj.name != "exclubmap") { // Игнорим метки от Explorers Club (чтобы всю карту не показывать)
                this._markTarget(g, obj.system);
            }
        }
        else {
            this._markTarget(g, obj);
        }
    }

    this._logger("this._markTargetSystems() END");
};

this._markTarget = function(g, i) {
    this._logger("this._markTarget(" + g + "," + i + ")", 1);

    if (this._visitedSystems[g][i] == 0) {
        this._visitedSystems[g][i] = 3;
    }
};

// Выполнить "полный" цикл работы - импорт из ExplorersClub + малый цикл.
this._doWorkFull = function() {
    this._logger("this._doWorkFull()");

    this._importFromExplorersClub();
    this._doWork();

    this._logger("this._doWorkFull END");
};

// Выполнить "малый" цикл работы
this._doWork = function() {
    this._logger("this._doWork()");

    // Если мы не в межсистемном пространстве
    if (system.ID != -1) {
        var g = system.info.galaxyID;
        this._markVisitedSystem(g, system.ID);
    }

    this._logger("this._doWork END");
};

// Старт игры
this.startUpComplete = function() {
    this._logger("this.startUpComplete()");

    this._loadData();

    // Тестирование видимости и достижимости систем (проверка изолированных систем)
    //this._setInRangeTester();

    this._doWorkFull();

    this._showMission(player.ship.dockedStation);

    this._logger("this.startUpComplete END");
};

// Определение "Достижимых" и "видимых визуально" систем из текущей
this._setInRangeTester = function() {
    var arr = [];
    arr.push(system.ID);
    var g = system.info.galaxyID;
    this._visitedSystems = [
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        []
    ];
    for (var i = 0; i < 256; i++) {
        this._visitedSystems[g][i] = 0;
    }
    while (arr.length != 0) {
        this._logger(arr);
        var id = arr.pop();


        this._visitedSystems[g][id] = 1;
        var s = System.infoForSystem(g, id).systemsInRange();

        //this._logger("Step 1: System.infoForSystem: " + s.length, 1);

        for (var j = 0; j < s.length; j++) {
            //this._logger(s[j].name + ":" + this._visitedSystems[g][s[j].systemID]);
            if (this._visitedSystems[g][s[j].systemID] != 1) {
                this._visitedSystems[g][s[j].systemID] = 1;
                arr.push(s[j].systemID);
            }
        }

        // Покажем ближайшие системы как результат визуального наблюдения
        s = System.infoForSystem(g, id).systemsInRange(10);

        //this._logger("Step 2: System.infoForSystem: " + s.length, 1);

        for (var j = 0; j < s.length; j++) {
            //this._logger(s[j].name + ":" + this._visitedSystems[g][s[j].systemID]);
            if (this._visitedSystems[g][s[j].systemID] == 0) {
                this._visitedSystems[g][s[j].systemID] = 4;
            }
        }
    }

    this._logger("Not showing " + g);
    for (var i = 0; i < 256; i++) {
        if (this._visitedSystems[g][i] != 1) {
            var t = System.infoForSystem(g, id);
            this._logger(t.name + ":" + this._visitedSystems[g][i]);
        }
    }
    this._logger("Not showing END");
};

// Сохранение
this.playerWillSaveGame = function() {
    this._logger("this.playerWillSaveGame()");

    this._saveData();

    this._logger("this.playerWillSaveGame END");
};

// Выход из гипера
this.shipExitedWitchspace = function() {
    this._logger("this.shipExitedWitchspace()");

    this._doWork();

    this._logger("this.shipExitedWitchspace END");
};

// Переход между галактиками
this.playerEnteredNewGalaxy = function() {
    this._logger("this.playerEnteredNewGalaxy()");

    if (system.isInterstellarSpace) {
        return;
    }

    this._doWorkFull();

    this._logger("this.playerEnteredNewGalaxy END");
};

// Изменение экрана
this.guiScreenWillChange = function(to, from) {
    this._logger("this.guiScreenWillChange(): " + from + " -> " + to);

    this._mapShowOrHide(to, from);

    this._logger("this.guiScreenWillChange END");
};
this.guiScreenChanged = function(to, from) {
    this._logger("this.guiScreenChanged(): " + from + " -> " + to);

    this._mapShowOrHide(to, from);

    this._logger("this.guiScreenChanged END");
};

this._mapShowOrHide = function(to, from) {
    var g = system.info.galaxyID;

    if (to == 'GUI_SCREEN_SHORT_RANGE_CHART' || to == 'GUI_SCREEN_LONG_RANGE_CHART' || to == 'GUI_SCREEN_MISSION' || to == 'GUI_SCREEN_SYSTEM_DATA') {
        this._hideGUIScreen();
        //this._timer = new Timer(this, this._hideGUIScreen, 0, -1);
    }
    else {
        this._showAll(g);
    }
};

this._hideGUIScreen = function() {
    this._logger("this._hideGUIScreen()");

    var g = system.info.galaxyID;
    this._markTargetSystems();
    this._hideAll(g);

    this._logger("this._hideGUIScreen END");
};

this._saveData = function() {
    // Сохраняем в save-файл посещения
    missionVariables.ZeroMap_VISITED_SYSTEMS__0_3 = JSON.stringify(this._visitedSystems);
    missionVariables.ZeroMap_SETTINGS_LEVEL = this._DIFFICULTY[this._LEVEL_CURRENT];
};

this._loadData = function() {
    // Инициализируем посещения
    this._visitedSystems = [
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        []
    ];

    // Загружаем настройки
    var level = missionVariables.ZeroMap_SETTINGS_LEVEL;
    if (this._DIFFICULTY.indexOf(level) != -1) {
        this._logger("Level: " + level);
        this._LEVEL_CURRENT = this._DIFFICULTY.indexOf(level);
    }

    // Загружаем посещения
    var tmp = JSON.parse(missionVariables.ZeroMap_VISITED_SYSTEMS__0_3);

    // Если загрузка не произошла - пытаемся импортировать исторические данные
    if (!tmp) {
        tmp = this._importFromOld();
    }

    // Если загрузили успешно
    if (tmp) {
        this._visitedSystems = tmp;
    }
};

this._importFromOld = function() {
    // Удаляем данные до версии 0.3
    delete missionVariables.ZeroMap_VISITED_SYSTEMS;

    return null;
};

this.shipDockedWithStation = function(station) {
    this._showMission(station);
};

this._DIFFICULTY = ["Easy", "Normal", "Hard", "Disable"];

this._showMission = function(station) {
    this._logger("ZeroMap difficulty: " + this._LEVEL_CURRENT + " : " + this._DIFFICULTY[this._LEVEL_CURRENT]);

    station.setInterface("ZeroMap_OXP", {
        title: "ZeroMap",
        category: "Options",
        summary: "ZeroMap OXP settings",
        callback: this._missionCallBack.bind(this)
    });
};

this._missionCallBack = function(state) {

    player.ship.hudHidden = false;
    var states = ["ZeroMap_01_EASY", "ZeroMap_02_NORMAL", "ZeroMap_03_HARD", "ZeroMap_04_OFF"];

    if (state == "ZeroMap_OXP") {

        var choices_arr = [{
            text: "Easy",
            //alignment: "LEFT"
        }, {
            text: "Normal",
            //alignment: "LEFT"
        }, {
            text: "Hard",
            //alignment: "LEFT"
        }, {
            text: "Disable",
            //alignment: "LEFT"
        }];

        var choices = {};
        for (var i = 0; i < choices_arr.length; i++) {
            choices[states[i]] = choices_arr[i];
        }

        choices.ZeroMap_00_Diff = {
            text: "Difficulty",
            //alignment: "LEFT",
            unselectable: true,
            color: "whiteColor"
        };

        choices.ZeroMap_50 = {
            text: "",
            //alignment: "LEFT"
        };

        choices.ZeroMap_99_EXIT = {
            text: "Exit",
            //alignment: "LEFT"
        };

        var current = current = choices_arr[this._LEVEL_CURRENT];
        current.text = "* " + current.text + " *";
        current.color = "greenColor";

        player.ship.hudHidden = true;
        mission.runScreen({
                title: "Select ZeroMap difficulty",
                message: this._buildDescription(this._difficultyDescription),
                choices: choices,
                initialChoicesKey: "ZeroMap_99_EXIT",
                exitScreen: "GUI_SCREEN_SHORT_RANGE_CHART"
            },
            this._missionCallBack);
    }

    if (states.indexOf(state) != -1) {
        this._LEVEL_CURRENT = states.indexOf(state);

        player.ship.hudHidden = true;
        mission.runScreen({
                allowInterrupt: true,
                title: "ZeroMap difficulty: " + this._DIFFICULTY[this._LEVEL_CURRENT],
                message: "Saved. Current settings are:\n\n" + this._buildDescription(this._difficultyDescription[this._LEVEL_CURRENT]),
                //backgroundSpecial: "SHORT_RANGE_CHART",
                exitScreen: "GUI_SCREEN_SHORT_RANGE_CHART"
            },
            this._missionCallBack);
    }
};

this._buildDescription = function(desc) {
    var str = "";

    for (var i = 0; i < desc.length; i++) {
        var d = desc[i];
        if (Array.isArray(d)) {
            str += this._buildDescription(d) + "\n";
        }
        else {
            str += d + "\n";
        }
    }

    return str;
};

this._difficultyDescription = [
    [
        "Easy - shows full map of the Galaxy without names of systems.",
        "* Visited systems - all information.",
        "* Systems in 7LY - all information.",
        "* Systems in 10LY - only name of system."
    ],
    [
        "Normal - hides map of the Galaxy. Some information about the surrounding systems are available. Isolated regions can be founded.",
        "* Visited systems - all information.",
        "* Systems in 7LY - only name of system.",
        "* Systems in 10LY - without name of system."
    ],
    [
        "Hard - hides map of the Galaxy. Minimum information about the surrounding systems are available.",
        "* Visited systems - all information.",
        "* Systems in 7LY - without name of system."
    ],
    [
        "Disable - shows standard map of the Galaxy."
    ]
];