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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Fuel generator allows to synthesize fuel from energy. | Fuel generator allows to synthesize fuel from energy. |
Identifier | oolite.oxp.SMax.FuelGenerator | oolite.oxp.SMax.FuelGenerator |
Title | Fuel Generator | Fuel Generator |
Category | Equipment | Equipment |
Author | SMax | SMax |
Version | 0.2 | 0.2 |
Tags | Equipment, Fuel, Generator | Equipment, Fuel, Generator |
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | n/a | |
Download URL | https://wiki.alioth.net/img_auth.php/c/c2/FuelGenerator_0.2.oxz | n/a |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1610873460 |
Also read http://wiki.alioth.net/index.php/Fuel%20Generator
Fuel Generator By S Max Fuel generator allows to synthesize fuel from energy. Synthesizes 1LY fuel per 1 energy bank. Damage shields due subspace disturbances. Available in [Oolite](http://www.oolite.org/) package manager (Equipment). # License This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ # Version History ## [0.2] - 2016-09-28 - Add sell generator option ## [0.1] - 2016-09-24 - Initial release
Name | Visible | Cost [deci-credits] | Tech-Level |
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Fuel Generator | yes | 200000 | 13+ |
Remove Fuel Generator | yes | 0 | 1+ |
Path | |
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Config/script.js | /* global log player*/ this.name = "FuelGenerator"; this.author = "SMax"; this.copyright = "2016 SMax"; this.licence = "CC-BY-NC-SA 4.0"; this.description = "Fuel generator allows to synthesize fuel from energy."; this.version = "0.2"; "use strict"; this._DEBUG = false; this._PRICE = 20000; this._EQ_FG = "EQ_FUEL_GENERATOR"; this._EQ_REMOVE = "EQ_FUEL_GENERATOR_REMOVE"; this._logger = function(msg) { if (this._DEBUG) { log(this.name, msg); } }; this.playerBoughtEquipment = function(equipmentKey) { if (equipmentKey == this._EQ_REMOVE) { player.ship.removeEquipment(this._EQ_FG); player.ship.removeEquipment(this._EQ_REMOVE); player.credits += this._PRICE / 2; } }; |
Scripts/FGenerator.js | /* global log player*/ this.name = "FGenerator"; this.author = "SMax"; this.copyright = "2016 SMax"; this.licence = "CC-BY-NC-SA 4.0"; this.description = "Fuel generator allows to synthesize fuel from energy."; this.version = "0.1"; "use strict"; this._DEBUG = false; this._PREFIX = "Fuel Generator: "; this._logger = function(msg) { if (this._DEBUG) { log(this.name, msg); } }; this.activated = function() { if (player.ship.fuel == 7) { player.consoleMessage(this._PREFIX + "Fuel tanks are full!"); return; } if (player.ship.energy < 64) { player.consoleMessage(this._PREFIX + "Not enough energy!"); return; } var f = player.ship.fuel + 1; player.ship.fuel = (f > 7) ? 7 : f; var sA = player.ship.aftShield - Math.random() * player.ship.maxAftShield; player.ship.aftShield = (sA < 0) ? 0 : sA; var sF = player.ship.forwardShield - Math.random() * player.ship.maxForwardShield; player.ship.forwardShield = (sF < 0) ? 0 : sF; player.ship.energy -= 64; player.consoleMessage(this._PREFIX + "Done!"); }; |