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 Expansion Missile Booster
 Expansion Missile Booster| from Expansion Manager's OXP list | from Expansion Manifest | |
|---|---|---|
| Description | Give higher initial speed to missiles as a fix of launching problems in some ships like Python. | Give higher initial speed to missiles as a fix of launching problems in some ships like Python. | 
| Identifier | oolite.oxp.Norby.missile_booster | oolite.oxp.Norby.missile_booster | 
| Title | Missile Booster | Missile Booster | 
| Category | Mechanics | Mechanics | 
| Author | Norby | Norby | 
| Version | 1.1 | 1.1 | 
| Tags | ||
| Required Oolite Version | ||
| Maximum Oolite Version | ||
| Required Expansions | ||
| Optional Expansions | ||
| Conflict Expansions | ||
| Information URL | http://wiki.alioth.net/index.php/Missile_Booster | n/a | 
| Download URL | https://wiki.alioth.net/img_auth.php/2/26/Missile_Booster_1.1.oxz | n/a | 
| License | CC BY-NC-SA 4 | CC BY-NC-SA 4 | 
| File Size | n/a | |
| Upload date | 1610873254 | 
Also read http://wiki.alioth.net/index.php/Missile%20Booster
| Path | |
|---|---|
| Scripts/missile_booster.js | "use strict";
this.name	= "missile_booster";
this.author	= "Norby";
this.copyright	= "2015 Norby";
this.description= "Give higher initial speed to missiles as a fix of launching problems in some ships like Python.";
this.licence	= "CC BY-NC-SA 4.0";
this.shipSpawned = function(ship) {
    if( ship && ship.isMissile && ship.owner && ship.owner.isValid && ship.script ) {
//      ship.velocity = ship.owner.heading.multiply(5*ship.thrust).add(ship.owner.velocity); - old code
//remove thrust to avoid break at start before the engine ignites
	ship.script.$missile_booster_thrust = ship.thrust;
	ship.thrust = 0;
//restore thrust after 1s
	eval("ship.script.$missile_booster = function() { \
			this.ship.thrust = this.$missile_booster_thrust; \
			if( this.$missile_booster_timer ) { \
				this.$missile_booster_timer.stop(); \
				delete this.$missile_booster_timer; \
			} \
		}");
	ship.script.$missile_booster_timer = new Timer(ship.script, ship.script.$missile_booster, 1, 0);
    }
} |