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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Economical Lasers are developed for separated multiple mounts where energy usage is important. Eco Laser and Eco Cannon are strong but short range (5km) weapons, Eco Artillery is the strongest and long range (20km) but cost 400kCr. Eco Reactor is not a weapon but restore energy, useful in side mounts - a life saver in emergency. | Economical Lasers are developed for separated multiple mounts where energy usage is important. Eco Laser and Eco Cannon are strong but short range (5km) weapons, Eco Artillery is the strongest and long range (20km) but cost 400kCr. Eco Reactor is not a weapon but restore energy, useful in side mounts - a life saver in emergency. |
Identifier | oolite.oxp.Norby.Eco_Lasers | oolite.oxp.Norby.Eco_Lasers |
Title | Eco Lasers | Eco Lasers |
Category | Weapons | Weapons |
Author | Norby | Norby |
Version | 1.0 | 1.0 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions |
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Conflict Expansions | ||
Information URL | http://wiki.alioth.net/index.php/Separated_Lasers#Eco_Lasers | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/2/26/Eco_Lasers_1.0.oxz | n/a |
License | CC BY-NC-SA 4 | CC BY-NC-SA 4 |
File Size | n/a | |
Upload date | 1610873254 |
Also read http://wiki.alioth.net/index.php/Eco%20Lasers
Name | Visible | Cost [deci-credits] | Tech-Level |
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Eco Artillery | yes | 4000000 | 14+ |
Eco Cannon | yes | 400000 | 10+ |
Eco Laser | yes | 40000 | 5+ |
Eco Reactor | yes | 100000 | 8+ |
Path | |
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Scripts/ecolasers-conditions.js | "use strict"; this.name = "ecolasers-conditions"; this.author = "Norby"; this.copyright = "2016 Norby"; this.description= "Lasers will not heat up faster if there is at least 30m space between multiple mounts"; this.licence = "CC BY-NC-SA 4.0"; //condition script this.allowAwardEquipment = function(equipment, ship, context) { // OXP hook to allow stations to forbid specific equipment if (context == "purchase" && player.ship.dockedStation && player.ship.dockedStation.scriptInfo["oolite-barred-equipment"]) { if (player.ship.dockedStation.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1) { return false; } } // OXP hook to allow ships to forbid specific "available to all" equipment if (ship.scriptInfo && ship.scriptInfo["oolite-barred-equipment"] && ship.scriptInfo["oolite-barred-equipment"].indexOf(equipment) != -1) { return false; } // player.consoleMessage( eqKey+" "+ship+" "+context );//debug //Eco Artillery need as large ship as an Anaconda if( ship.mass < 400000 && equipment.indexOf("EQ_WEAPON_CANNON_EA") > -1 ) return false; //Eco Reactor need a ship like Cobra Mark III if( ship.mass < 130000 && equipment.indexOf("EQ_WEAPON_ECO_REACTOR") > -1 ) return false; //Eco Laser fit into escort ships from 30t if( ship.mass <= 30000 && equipment.indexOf("EQ_WEAPON_ECO_LASER") > -1 ) return false; //Other cannons for large ships only like Cobra Mark III if( equipment.indexOf("EQ_WEAPON_CANNON") > -1 && ship.mass < 130000 ) return false; return true; } |
Scripts/ecolasers.js | "use strict"; this.name = "ecolasers"; this.author = "Norby"; this.copyright = "2016 Norby"; this.description= "placeholder to other js scripts can detect that Eco lasers are installed"; this.licence = "CC BY-NC-SA 4.0"; |