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from Expansion Manager's OXP list | from Expansion Manifest | |
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Description | Griff Asteroids Bundle. Requires a video card capable of supporting Oolite Shaders. | Griff Asteroids Bundle. Requires a video card capable of supporting Oolite Shaders. |
Identifier | oolite.oxp.Griff.Asteroids | oolite.oxp.Griff.Asteroids |
Title | Griff Asteroids | Griff Asteroids |
Category | Retextures | Retextures |
Author | Griff | Griff |
Version | 1.01 | 1.01 |
Tags | ||
Required Oolite Version | ||
Maximum Oolite Version | ||
Required Expansions | ||
Optional Expansions | ||
Conflict Expansions | ||
Information URL | http://wiki.alioth.net/index.php/Griff_Industries | n/a |
Download URL | https://wiki.alioth.net/img_auth.php/4/44/Oolite.oxp.Griff.Asteroids.oxz | n/a |
License | CC-BY-NC-SA 4.0 | CC-BY-NC-SA 4.0 |
File Size | n/a | |
Upload date | 1610873286 |
Also read http://wiki.alioth.net/index.php/Griff%20Asteroids
Path | |
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Scripts/griff_remove_rock_chunks.js | "use strict"; this.name = "griff_remove_rock_chunks.js" this.author = "Griff" this.licence = "Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License" this.description = "removes griff rock chunks"; this.version = "1.0" this.shipSpawned = function () { // Put here your code for when a ship is created this.ship.owner this.ship.velocity = new Vector3D.random(50.0 + Math.random( ) * 50.0) }; this.shipRemove = function() // Remove the object silently { this.ship.remove() } |
Scripts/griff_spawn_rock_chunk.js | "use strict"; this.name = "griff_spawn_rockchunk"; this.author = "Thargoid"; this.copyright = "� 2008 the Oolite team."; this.description = "Break-up of griff asteroids"; this.version = "1.0"; this.shipSpawned = function () { // Put here your code for when a ship is created this.ship.velocity = new Vector3D.random(50.0 + Math.random( ) * 50.0) }; this.shipDied = function() { if(!this.ship || (player.ship.isValid && this.ship.position.distanceTo(player.ship.position) > 5000)) return; // exit the script if the explosion happens far from the player this.chunk_Count = (Math.ceil(Math.random() * 10) + 4); // between 4-10 rock chunks this.ship.spawn("griff_rockchunk", this.chunk_Count); // spawn the rock chunks } |