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Expansion Deep Horizon Emergency Witchspace Initiator

Content

Manifest

from Expansion Manager's OXP list from Expansion Manifest
Description Adds a prime-able piece of equipment that improves the countdown time required to initiate a hyperspace (or witchspace) jump, but at a cost. Adds a prime-able piece of equipment that improves the countdown time required to initiate a hyperspace (or witchspace) jump, but at a cost.
Identifier oolite.oxp.CmdCheyd.DH_EmergencyWitchspaceInitiator oolite.oxp.CmdCheyd.DH_EmergencyWitchspaceInitiator
Title Deep Horizon Emergency Witchspace Initiator Deep Horizon Emergency Witchspace Initiator
Category Equipment Equipment
Author Cmd. Cheyd Cmd. Cheyd
Version 1.0.1 1.0.1
Tags
Required Oolite Version
Maximum Oolite Version
Required Expansions
Optional Expansions
Conflict Expansions
Information URL http://aegidian.org/bb/viewtopic.php?f=4&t=13526 n/a
Download URL https://wiki.alioth.net/img_auth.php/2/27/Deep_Horizon_Emergency_Witchspace_Initiator.oxz n/a
License CC-BY-NC-ND 3.0 CC-BY-NC-ND 3.0
File Size n/a
Upload date 1626941301

Documentation

Also read http://wiki.alioth.net/index.php/Deep%20Horizon%20Emergency%20Witchspace%20Initiator

Equipment

Name Visible Cost [deci-credits] Tech-Level
Akai Stella Automated Transport Routing Unit no 7184 1+
Dynamic Response Uridium Injection Dilator no 9190 1+
Proton Anti-Gaussing Anisotropy Neutraliser no 8346 1+
Std. Heisenberg Atemporal Muon-Ambiplasma Navigation no 3162 1+
Witchspace Initiator Chromo-Channel Accelerator no 2574 1+
Emergency Witchspace Initiator yes 91360 10+

Ships

Name
DHI_EWI_Jumper

Models

This expansion declares no models.

Scripts

Path
Scripts/DHI_conditions.js
"use strict";
this.name        = "DHI_Conditions";
this.author      = "phkb";
this.copyright   = "2017 phkb";
this.description = "Condition script for the specialised equipment";
this.licence     = "CC BY-NC-SA 4.0";

//-------------------------------------------------------------------------------------------------------------
this.allowAwardEquipment = function(equipment, ship, context) {
	if (context != "scripted") return false;
	return true
}
Scripts/Deep_Horizon_Emergency_Witchspace_Initiator_Equipment.js
"use strict";
this.name = "Deep_Horizon_Emer_Jump_Initiator_Equipment";
this.author	= "Cmd. Cheyd (Blake Deakins)";
this.description = "Adds a prime-able piece of equipment that drastically reduces the countdown time required to initiate a hyperspace (or witchspace) jump.";
this.version = "1.0.0";
this.copyright = "� Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States license (Modified)";


//*************************************************************************************************************
//************************************           Event Functions           ************************************
//*************************************************************************************************************

this.activated = function () {
	worldScripts["Deep_Horizon_Emer_Jump_Initiator"]._ewiActivated();
	}


this.equipmentDestroyed = this.equipmentDamanged = function (equipment) {
	//if the equipment damaged WAS the EWI, and a Jump Calc is running, and it was triggered by the EWI- Cancel the jump
	if (equipment == "EQ_EMERGENCY_JUMP_INITIATOR" && worldScripts["Deep_Horizon_Emer_Jump_Initiator"].$usedEWI && player.ship.status == "STATUS_WITCHSPACE_COUNTDOWN") {
		worldScripts["Deep_Horizon_Emer_Jump_Initiator"].playerCancelledJumpCountdown();
	}
}
Scripts/Deep_Horizon_Emergency_Witchspace_Initiator_World.js
"use strict";
this.name = "Deep_Horizon_Emer_Jump_Initiator";
this.author	= "Cmd. Cheyd (Blake Deakins)";
this.description = "Adds a prime-able piece of equipment that drastically reduces the countdown time required to initiate a hyperspace (or witchspace) jump.";
this.version = "1.0.0";
this.copyright = "� Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States license (Modified)";

//*************************************************************************************************************
//************************************         Variable Declaration        ************************************
//*************************************************************************************************************
this.$jumpDistance = 0;						// Distance to be jumped
this.$usedEWI = false;						// Flag for whether EWI was used on this jump
this.$repairMisjumpAnalyzer = false;		// Does the EWI need to repair the MisjumpAnalyzer after jump completion? 
this.$repairMisjumpInducer = false;			// Does the EWI need to repair the MisjumpInducer after jump completion?
this.$fuelLeak = false;						// Flag for determining if a fuel leak has transpired
this.$damageWitchspaceDriveUnit = false;	// Flag for determining if the engine was damaged due to shortened spin-up time
this.$notInKansasAnymore = false;			// Flag for determining if player should be sent to an alternative system.


//*************************************************************************************************************
//************************************           Event Functions           ************************************
//*************************************************************************************************************
this.shipWillLaunchFromStation = function () {
	this.gasGuzzler = false;		// Reset fuel waste flag
	this.$somethingWickedThisWayComes = false;
}

this.shipWillEnterWitchspace = function(cause) {
	if (cause == "wormhole" && !this.$notInKansasAnymore) {
		this.playerCancelledJumpCountdown();
		return;
	} else if (cause =="standard jump" && this.$usedEWI) {
		// Calculate distance about to be jumped.  Use this after the jump for fuel waste calculations
		this.$jumpDistance = Number(System.infoForSystem(galaxyNumber,system.ID).distanceToSystem(System.infoForSystem(galaxyNumber,player.ship.targetSystem)).toFixed(1));
	}
}

this.shipExitedWitchspace = function() {
	// If the EWI was used:
	if (!this.$usedEWI) return;
		// Reset EWI Usage Flag
	this.$usedEWI = false;
	// If flag for fuel waste is set:
	if (this.gasGuzzler) {
		// Calculate the amount of fuel that was wasted
		var fuelWasted = Number((this.$jumpDistance*0.1).toFixed(1));
		if (fuelWasted < 0.1) fuelWasted === 0.1;
		// Inform player of fuel expenditure
		if (fuelWasted > player.ship.fuel) {
			player.consoleMessage("All internal fuel reserves expended during emergency jump.", 4);
		} else {
			player.consoleMessage("Additional fuel expended due to inefficient routing: " + fuelWasted + " LY.", 4);
		}
		// Subtract wasted fuel from player
		player.ship.fuel -= fuelWasted;
		// Reset fuel-waste flag
		this.gasGuzzler = false;
	} else if (this.$fuelLeak) {
		// Initiate a fuel leak
		player.consoleMessage("WARNING!  Stress from short spin-time jump has caused a quirium fuel leak!", 4);
		player.ship.fuelLeakRate = 0.5;
		this.$fuelLeak = false;
	} else if (this.$damageWitchspaceDriveUnit) {
		// Simulate some sort of engine damage...?
		this._selectDamagedDriveComponent();
		this.$damageWitchspaceDriveUnit = false;
	} else if (this.$notInKansasAnymore) {
		player.commsMessage ("Navigation Failure - Witchspace jump initiated before navigation calculations were complete.",4);
		this.$notInKansasAnymore = false;
	}
	if (this.$repairMisjumpAnalyzer) {
		// Restore the Misjump Analyzer
		player.ship.setEquipmentStatus(EquipmentInfo.infoForKey("EQ_MISJUMP_ANALYSER"),"EQUIPMENT_OK");
		this.$repairMisjumpAnalyzer = false;
	}
	if (this.$repairMisjumpInducer) {
		// Restore the Misjump Inducer
		player.ship.setEquipmentStatus(EquipmentInfo.infoForKey("EQ_MISJUMPER"),"EQUIPMENT_OK");
		this.$repairMisjumpInducer = false;
	}
	if (this.$jumpTimer) {
		this.$jumpTimer.stop();
		delete this.$jumpTimer;
	}
	this.$somethingWickedThisWayComes = false;
}

this.playerStartedJumpCountdown = function(type, seconds) {
	if (type == "galactic" && this.$usedEWI) {
		player.consoleMessage ("Galactic drive startup detected.  Shutting down Emergency Witchspace Initiator.", 3);
		this.playerCancelledJumpCountdown();
	}
	if ((player.ship.equipmentStatus("EQ_DHI_WICCA") === "EQUIPMENT_DAMAGED" || player.ship.equipmentStatus("EQ_DHI_ASATRU") === "EQUIPMENT_DAMAGED" || player.ship.equipmentStatus("EQ_DHI_DRUID") === "EQUIPMENT_DAMAGED" || player.ship.equipmentStatus("EQ_DHI_SHAMAN") === "EQUIPMENT_DAMAGED" || player.ship.equipmentStatus("EQ_DHI_PAGAN") === "EQUIPMENT_DAMAGED") && type == "standard") {
		if (worldScripts["Deep_Horizon_Adv_Nav_Comp"]) {
			if (worldScripts["Deep_Horizon_Adv_Nav_Comp"].usedANC) {
				player.consoleMessage ("The Advance Navigation Computer has detected a failed drive component.  Calculations aborted.");
				worldScripts["Deep_Horizon_Adv_Nav_Comp"]._cancelANC (false);
				this.$usedEWI = false;
				return;
			}
		}
		if (this.$usedEWI) {
			player.consoleMessage ("Drive component is damaged.  Emergency jump initiation aborted.");
			player.ship.cancelHyperspaceCountdown();
			this.$usedEWI = false;
			return;
		} else {
			player.consoleMessage ("Witchspace drive component is damaged.  Jump initiation failed.");
			player.ship.cancelHyperspaceCountdown();
			this.$usedEWI = false;
			return;
		}
	}
	if (this.$somethingWickedThisWayComes) this._selectAccidentType();
	if (this.$notInKansasAnymore) {
		this._selectAlternateWormholeDestination();
		var spin_time = player.ship.hyperspaceSpinTime;
		if (spin_time < 5 || spin_time > 60) spin_time = 15; 
		var delay = (Math.floor(spin_time*0.5)-0.25);
		this.$jumpTimer = new Timer(this,this._spawnAltJumper,delay,0);
	}
}

this.playerCancelledJumpCountdown = function() {
	// Was EWI used to initiate the jump?
	if (this.$usedEWI) {
		// Reset EWI Usage Flag
		this.$usedEWI = false;
		this.gasGuzzler = false;
		this.$fuelLeak = false;
		this.$damageWitchspaceDriveUnit = false;
		this.$notInKansasAnymore = false;
		player.ship.scriptedMisjump = 0;
		if (this.$jumpTimer) {
			this.$jumpTimer.stop();
			delete this.$jumpTimer;
		}
	}
}

this.playerJumpFailed = function(reason) {
	// Reset EWI Usage Flag
	this.$usedEWI = false;
	this.gasGuzzler = false;
	this.$fuelLeak = false;
	this.$damageWitchspaceDriveUnit = false;
	this.$notInKansasAnymore = false;
	player.ship.scriptedMisjump = 0;
	if (this.$jumpTimer) {
		this.$jumpTimer.stop();
		delete this.$jumpTimer;
	}
}

this.equipmentRepaired = function(equipment) {
	if (equipment == "EQ_DHI_WICCA" || equipment == "EQ_DHI_ASATRU" || equipment == "EQ_DRUID" || equipment == "EQ_SHAMAN" || equipment == "EQ_PAGAN") {
		player.ship.removeEquipment(equipment);
		EquipmentInfo.infoForKey(equipment).effectiveTechLevel = 99;
	}
}


//*************************************************************************************************************
//************************************            OXP Functions            ************************************
//*************************************************************************************************************
this._ewiActivated = function() {
	if (!player.ship.targetSystem || player.ship.targetSystem == system.ID) {
		player.consoleMessage("Local System selected.  Emergency jump intiation impossible.  Shutting down.", 4);
		return;
	}
	if (System.infoForSystem(galaxyNumber,system.ID).distanceToSystem(System.infoForSystem(galaxyNumber,player.ship.targetSystem)) > player.ship.fuel ){
		player.consoleMessage("Insufficient fuel to reach destination system.  Navigation calculations unnecessary.  Shutting down.", 4);
		return;
	}
	if (player.ship.status == "STATUS_WITCHSPACE_COUNTDOWN") {
		//Determine if jump was EWI-initiated, ANC-initiated, or Standard
		if (this.$usedEWI) {
			//Player had prior EWI Countdown Running
			player.consoleMessage("Emergency Witchspace Initiation aborted by pilot.", 4);
			player.ship.cancelHyperspaceCountdown();
			this.$usedEWI = false;
			return;  //Return so as not to reinitiate the EWI jump
		} else if (worldScripts["Deep_Horizon_Adv_Nav_Comp"]) {
			// Does player have the ANC OXP?
			if (worldScripts["Deep_Horizon_Adv_Nav_Comp"].usedANC == true) {
				//Player had ANC script running
				worldScripts["Deep_Horizon_Adv_Nav_Comp"]._cancelANC (false);
				player.consoleMessage("Emergency witchspace jump initiated by pilot.", 4);
				// Do not RETURN so EWI initiates after current-jump is cancelled.
			} else {
				//Player had a standard jump or an otherwise-initiated jump downdown running
				player.ship.cancelHyperspaceCountdown();
				player.consoleMessage("Standard witchspace jump initiation procedure aborted.", 4);
				// Do not RETURN so EWI initiates after current-jump is cancelled.
			}
		} else {
			//Player had a standard jump or an otherwise-initiated jump downdown running
			player.ship.cancelHyperspaceCountdown();
			player.consoleMessage("Standard witchspace jump initiation procedure aborted.", 4);
			// Do not RETURN so EWI initiates after current-jump is cancelled.
		}
	} else if (worldScripts["Deep_Horizon_Adv_Nav_Comp"]) {
			// Does player have the ANC OXP?
			if (worldScripts["Deep_Horizon_Adv_Nav_Comp"].usedANC == true) {
				//Player had ANC script running
				worldScripts["Deep_Horizon_Adv_Nav_Comp"]._cancelANC (false);
				player.consoleMessage("Emergency witchspace Jump initiated by pilot.", 4);
				// Do not RETURN so EWI initiates after current-jump is cancelled.
			} 
		}
	player.consoleMessage("Initiating emergency jump to " + System.systemNameForID(player.ship.targetSystem) + ".", 4);

	//disable misjump analyzer
	if (player.ship.equipmentStatus("EQ_MISJUMP_ANALYSER") == "EQUIPMENT_OK") {
		player.ship.setEquipmentStatus(EquipmentInfo.infoForKey("EQ_MISJUMP_ANALYSER"),"EQUIPMENT_DAMAGED");
		this.$repairMisjumpAnalyzer = true;
	}
	
	//disable misjump inducer
	if (player.ship.equipmentStatus("EQ_MISJUMPER") == "EQUIPMENT_OK") {
		player.ship.setEquipmentStatus(EquipmentInfo.infoForKey("EQ_MISJUMPER"),"EQUIPMENT_DAMAGED");
		this.$repairMisjumpInducer = true;
	}
	//determine if any negative effects will happen from the jump
	this.$chance = Math.round(Math.random()*100);		// this is the chance that something bad happened
	this.$chanceOccurring = Math.ceil(100-player.ship.serviceLevel+(Math.ceil(player.ship.hyperspaceSpinTime*0.75)));		//this provides a variable ceiling-based value that something COULD have happened
	if (this.$chanceOccurring < this.$chance) {
		this.$somethingWickedThisWayComes = false;
	} else {
		this.$somethingWickedThisWayComes = true;
	}

	player.ship.beginHyperspaceCountdown(Math.floor(player.ship.hyperspaceSpinTime*0.5));
	this.$usedEWI = true;
}

this._selectAccidentType = function () {
	//determine WHICH negative effect will occur
	if (!this.$somethingWickedThisWayComes) return;
	this.$badThing = Math.floor(Math.random()*100);
	this.$badThing = 90;
	if ((this.$badThing >= 51) && (this.$badThing <= 70)) {
		// Between 51 and 70 == Fuel Waste
		if ((Number(Number(System.infoForSystem(galaxyNumber,system.ID).distanceToSystem(System.infoForSystem(galaxyNumber,player.ship.targetSystem)).toFixed(1))*1.1).toFixed(1)) > player.ship.fuel) {
			this._selectAccidentType();
			return;
		} else {
			this.gasGuzzler = true;
			player.ship.scriptedMisjump = 0;
		}
	} else if ((this.$badThing >= 71) && (this.$badThing <= 84)) {
		// Between 71 and 84 == Fuel Leak
		this.$fuelLeak = true;
		player.ship.scriptedMisjump = 0;
	} else if ((this.$badThing >= 85) && (this.$badThing <= 95)) {
		// Between 85 and 95 == Engine Damage
		this.$damageWitchspaceDriveUnit = true;
		player.ship.scriptedMisjump = 0;
	} else if ((this.$badThing >= 96) && (this.$badThing <= 100)) {
		// Between 96 and 100 == Witchspace to the wrong destination system
		this.$notInKansasAnymore = true;
	} else {
		// Between 0 and 50 == Misjump
		player.ship.scriptedMisjump = 1;
	}
}

this._selectDamagedDriveComponent = function() {
		//Award a 'broken' piece of engine equipment.
		var gear_damaged = Number(Math.floor(Math.random()*5).toFixed(0));
		switch (gear_damaged) {
			case 0: 				//Award EQ_DHI_WICCA
				this._awardDamagedDriveComponent("EQ_DHI_WICCA");
				break;
			case 1:					//Award EQ_DHI_ASATRU
				this._awardDamagedDriveComponent("EQ_DHI_ASATRU");
				break;
			case 2:					//Award EQ_DHI_DRUID
				this._awardDamagedDriveComponent("EQ_DHI_DRUID");
				break;
			case 3:					//Award EQ_DHI_SHAMAN
				this._awardDamagedDriveComponent("EQ_DHI_SHAMAN");
				break;
			case 4:					//Award EQ_DHI_PAGAN
				this._awardDamagedDriveComponent("EQ_DHI_PAGAN");
				break;
			default:				//Award EQ_DHI_PAGAN
				this._awardDamagedDriveComponent("EQ_DHI_PAGAN");
		}
}

this._awardDamagedDriveComponent = function (equipment) {
	if (player.ship.canAwardEquipment(equipment)) {
		player.ship.awardEquipment(equipment);
		player.ship.setEquipmentStatus(equipment,"EQUIPMENT_DAMAGED");
		EquipmentInfo.infoForKey(equipment).effectiveTechLevel = 0;
		player.commsMessage ("A component of the witchspace drive unit was damaged by short spin-time jump.",4);
	}
	else {
		this._selectDamagedDriveComponent();
	}
}

this._selectAlternateWormholeDestination = function () {
	if (!this.$notInKansasAnymore) return;
	// Select an alternative system within fuel-range and change player target to that system.
	this.$alternativeTargetSystems = new Array ();
	// Build array of systems within fuel range
	this.$alternativeTargetSystems = System.infoForSystem(galaxyNumber,system.ID).systemsInRange(player.ship.fuel);
	// If no other systems are available, select a new accident type
	if (this.$alternativeTargetSystems.length <= 2) return;
	else {
		//Delete the current player target system from the array, select a new random destination from the remaining choices, and assign it
		// Remove the player's current target system from the list of available options.
		this.$alternativeTargetSystems.splice(this.$alternativeTargetSystems.indexOf("SystemInfo galaxy "+ galaxyNumber +", system "+ player.ship.targetSystem),1);
		// Generate a random number between 0 and the end of the array
		this.$alternativeSelection = Math.floor(Math.random()*this.$alternativeTargetSystems.length);
		// Set jump-creator targetSystem to the systemID for the array member in position X
		this.$alternateDestination = this.$alternativeTargetSystems[this.$alternativeSelection].systemID
	}
}

this._spawnAltJumper = function () {
	this.$playerFuel = player.ship.fuel;
	this.$playerFuel -= System.infoForSystem(galaxyNumber,system.ID).distanceToSystem(System.infoForSystem(galaxyNumber,this.$alternateDestination));
	if (this.$playerFuel >= 0) {
		player.ship.cancelHyperspaceCountdown();
		var jumper = system.addShips("DHI_Alt_jumper",1,player.ship.position.add(player.ship.vectorForward.multiply(player.ship.collisionRadius+100)),0)[0];
		if (jumper.exitSystem(this.$alternateDestination)) {
			this._soundSource = new SoundSource;
			this._soundSource.sound = "[witchdrive-malfunction]";
			this._soundSource.play();
			this._soundSource.loop = false;
			player.ship.fuel = this.$playerFuel;
			player.ship.position = jumper.position;
			player.ship.velocity = [0,0,0];
		}
		jumper.remove(true);
	}
}