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A sadly broken laser of uncertain worth.
Identifier | EQ_WEAPON_LBOOST_DAMAGED_LASER |
Name | Laser (Damaged) |
Cost | 0 deci-credits (divide by 10 to get credits) |
Tech Level | 0 (available on 1+) |
Expansion | Laser Booster |
Primeable | No |
available_to_all | true |
condition_script | laserBooster_conditions.js |
damage_probability | 0 |
display_color | orangeColor |
weapon_info | {range=0;energy=0.0;damage=0.0;recharge_rate=0.0;shot_temperature=0.0;color=blackColor;threat_assessment=-1.0;fx_shot_miss_name=damagedlasersound.ogg;fx_shot_hit_name=damagedlasersound.ogg;} |