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         Equipment JK Plasma Artillery Cannon
 Equipment JK Plasma Artillery Cannon
        Thanks to the long artillery barrels the range of this plasma cannon is extended to 8 km. Does not need energy and cause critical damages as often as a Plasma Ray but produce much less heat so can fire continually much longer. Need a ship with at least 800t mass like Carriers, Kirin, Maelstrom or Serpent Class Cruiser.
        More on http://wiki.alioth.net/index.php/JK%20Plasma%20Artillery%20Cannon
        
            | Identifier | EQ_WEAPON_CANNON_14 | 
            | Name | JK Plasma Artillery Cannon | 
            | Cost | 1200000 deci-credits (divide by 10 to get credits) | 
            | Tech Level | 11 (available on 12+) | 
            | Expansion | Laser Cannons | 
            | Primeable | No | 
        
            
        Features
            
                | available_to_all | true | 
                | condition_script | lasercannons-conditions.js | 
                | portable_between_ships | true | 
                | weapon_info | {range=8000;energy=0;damage=40.0;recharge_rate=0.5;shot_temperature=5.0;color=1.0 0.8 0.2;is_mining_laser=1;threat_assessment=1.0;} |