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Equipment JK Plasma Artillery Cannon

Thanks to the long artillery barrels the range of this plasma cannon is extended to 8 km. Does not need energy and cause critical damages as often as a Plasma Ray but produce much less heat so can fire continually much longer. Need a ship with at least 800t mass like Carriers, Kirin, Maelstrom or Serpent Class Cruiser.

More on http://wiki.alioth.net/index.php/JK%20Plasma%20Artillery%20Cannon

IdentifierEQ_WEAPON_CANNON_14
NameJK Plasma Artillery Cannon
Cost1200000 deci-credits (divide by 10 to get credits)
Tech Level11 (available on 12+)
ExpansionLaser Cannons
PrimeableNo

Features

available_to_alltrue
condition_scriptlasercannons-conditions.js
portable_between_shipstrue
weapon_info{range=8000;energy=0;damage=40.0;recharge_rate=0.5;shot_temperature=5.0;color=1.0 0.8 0.2;is_mining_laser=1;threat_assessment=1.0;}