Back to Index |
Page generated: Nov 12, 2024, 11:02:04 PM |
Equipment JK Plasma Artillery Cannon
Thanks to the long artillery barrels the range of this plasma cannon is extended to 8 km. Does not need energy and cause critical damages as often as a Plasma Ray but produce much less heat so can fire continually much longer. Need a ship with at least 800t mass like Carriers, Kirin, Maelstrom or Serpent Class Cruiser.
More on http://wiki.alioth.net/index.php/JK%20Plasma%20Artillery%20Cannon
Identifier | EQ_WEAPON_CANNON_14 |
Name | JK Plasma Artillery Cannon |
Cost | 1200000 deci-credits (divide by 10 to get credits) |
Tech Level | 11 (available on 12+) |
Expansion | Laser Cannons |
Primeable | No |
Features
available_to_all | true |
condition_script | lasercannons-conditions.js |
portable_between_ships | true |
weapon_info | {range=8000;energy=0;damage=40.0;recharge_rate=0.5;shot_temperature=5.0;color=1.0 0.8 0.2;is_mining_laser=1;threat_assessment=1.0;} |