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Page generated: Nov 12, 2024, 11:02:04 PM |
Equipment Dual Plasma Ray
Hot plasma is able to pierce through the whole hull, often cause critical damages either in life support, ship controls or reactor coolers which forcing the pilot to eject, leaving a good loot or a bomb in the derelict ship. Use next to the target: range is 6 km only. Works without energy due to recycle plasma smoke from engines but heat up fast. Good in mining also.
Identifier | EQ_WEAPON_CANNON_10_2 |
Name | Dual Plasma Ray |
Cost | 420000 deci-credits (divide by 10 to get credits) |
Tech Level | 11 (available on 12+) |
Expansion | Separated Lasers |
Primeable | No |
Features
available_to_all | true |
condition_script | separatedlasers-conditions.js |
portable_between_ships | true |
weapon_info | {range=6000;energy=0;damage=40.0;recharge_rate=0.5;shot_temperature=5.0;color=1.0 0.647 0.0;is_mining_laser=1;threat_assessment=0.5;} |