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Switch to the next missile bay in sequence.
Identifier | EQ_MULTIBAY_MISSILENEXT |
Name | Select Next Missile Bay |
Cost | 0 deci-credits (divide by 10 to get credits) |
Tech Level | 0 (available on 1+) |
Expansion | Vortex |
Primeable | No |
available_to_all | true |
requires_equipment | EQ_MULTIBAY |