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Equipment Repair Armours, Core Hull, Hard Nose and Energy Gen.

Fix Additional Armour, Core Hull, Hard Nose and Energy Generator Equipments in one step. Price means per fixing.

IdentifierEQ_ADDITIONAL_ARMOUR_REPAIR
NameRepair Armours, Core Hull, Hard Nose and Energy Gen.
Cost10000 deci-credits (divide by 10 to get credits)
Tech Level0 (available on 1+)
ExpansionHardShips
PrimeableNo

Features

available_to_allyes
condition_scriptarmourrepair.js