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Fix Additional Armour, Core Hull, Hard Nose and Energy Generator Equipments in one step. Price means per fixing.
Identifier | EQ_ADDITIONAL_ARMOUR_REPAIR |
Name | Repair Armours, Core Hull, Hard Nose and Energy Gen. |
Cost | 10000 deci-credits (divide by 10 to get credits) |
Tech Level | 0 (available on 1+) |
Expansion | HardShips |
Primeable | No |
available_to_all | yes |
condition_script | armourrepair.js |